The Soul Reaping trait line now properly increases maximum Life Force.
Ghastly Claws: This skill’s damage has been increased by 10%
and updated to indicate the correct life force gained.
Reaper’s Touch: This skill applies 4 stacks of vulnerability
per hit instead of 3.
Mark of Blood: This skill now uses the standard staff scythe
Spectral Wall: This skill now applies its recharge at the
correct time instead of both during and after casting.
Dark Path: This skill now applies it recharge at the correct
time instead of both during and after casting.
Spinal Shivers: This skill’s casting effects and audio are now
consistent with or without the Spiteful Talisman trait.
Soul Marks and Mark of Revival: These traits now work together to
grant 3% life force to players when triggered.
Death Nova: This skill now properly activates when using Taste of
Death and Putrid Explosion. The internal cooldown has been removed.
This skill’s field duration is now 4 seconds, and the rate it pulses
has been increased to every 2 seconds. Its poison duration is 5
seconds per pulse.
Weakening Shroud: This trait now functions underwater.
Mark of Evasion: This trait is no longer a blast finisher when the
mark is created.
Plague Blast: This skill’s casting time has been reduced.
Death Shroud: Moa Morph now removes Death Shroud from the target
instead of the necromancer being stuck in Death Shroud and using their
entire bar while in the transform.
Deadly Catch: This skill now pulls enemies to the necromancer in a
Summon Blood Fiend: The Blood Fiend’s survivability has been
increased, and its attack now heals the necromancer for 200% of its
Spectral Walk: This skill now sets its underwater slot appropriately
Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
Frozen Abyss: This skill now lists the vulnerability it applies.
Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
Lich Form: Leaving this skill now removes stability from the player to
make the removal consistent with all other transform elites.
Feast: This skill no longer causes damage to the necromancer.
Sinking Tomb: This skill now has a correct range of 1200, cannot hit
targets above the water, and has to hit the target to cause the sink
Vampiric Precision, Vampiric Rituals and Vampiric: These traits have
been updated so that they don’t heal enemies when in lower-level
Signet of Spite: This skill’s description now indicates all conditions applied.