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  1. #1
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    Necro Patch Notes - Nov 15th 2012


    The Soul Reaping trait line now properly increases maximum Life Force.

    Ghastly Claws: This skill’s damage has been increased by 10%
    and updated to indicate the correct life force gained.

    Reaper’s Touch: This skill applies 4 stacks of vulnerability
    per hit instead of 3.

    Mark of Blood: This skill now uses the standard staff scythe
    cast effects.

    Spectral Wall: This skill now applies its recharge at the
    correct time instead of both during and after casting.

    Dark Path: This skill now applies it recharge at the correct
    time instead of both during and after casting.

    Spinal Shivers: This skill’s casting effects and audio are now
    consistent with or without the Spiteful Talisman trait.

    Soul Marks and Mark of Revival: These traits now work together to
    grant 3% life force to players when triggered.

    Death Nova: This skill now properly activates when using Taste of
    Death and Putrid Explosion. The internal cooldown has been removed.
    This skill’s field duration is now 4 seconds, and the rate it pulses
    has been increased to every 2 seconds. Its poison duration is 5
    seconds per pulse.

    Weakening Shroud: This trait now functions underwater.

    Mark of Evasion: This trait is no longer a blast finisher when the
    mark is created.

    Plague Blast: This skill’s casting time has been reduced.

    Death Shroud: Moa Morph now removes Death Shroud from the target
    instead of the necromancer being stuck in Death Shroud and using their
    entire bar while in the transform.

    Deadly Catch: This skill now pulls enemies to the necromancer in a
    reliable fashion.

    Summon Blood Fiend: The Blood Fiend’s survivability has been
    increased, and its attack now heals the necromancer for 200% of its
    previous heal.

    Spectral Walk: This skill now sets its underwater slot appropriately
    on recharge.

    Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.

    Frozen Abyss: This skill now lists the vulnerability it applies.

    Spectral Grasp: This skill’s projectile velocity has been increased by 33%.

    Lich Form: Leaving this skill now removes stability from the player to
    make the removal consistent with all other transform elites.

    Feast: This skill no longer causes damage to the necromancer.

    Sinking Tomb: This skill now has a correct range of 1200, cannot hit
    targets above the water, and has to hit the target to cause the sink
    effect.

    Vampiric Precision, Vampiric Rituals and Vampiric: These traits have
    been updated so that they don’t heal enemies when in lower-level
    areas.

    Signet of Spite: This skill’s description now indicates all conditions applied.

  2. #2
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    Only <3 for the Necro; or indifference, lol. Very interesting in playing with a full on out DS SR build!

  3. #3
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    That's what I was hoping to go for with my necro, soul reaping and death shroud. Yay for it being fixed! i had no idea it was broken...
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  4. #4
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    finally some good news for the necro, did they change management?
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  5. #5
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    I know some folks that will be happy with blood fiend having more survivability.
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  6. #6
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    Really? Sweet news on the blood fiend then!
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  7. #7
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    Just going by the notes... haven't tried it out yet to see how much improvement might be there.
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  8. #8
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    Yeah, I see it also heals the necromancer for more now... sweet. My charr necro will be pleased.

    I should probably play him.
    == Alaris & clone ==
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  9. #9
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    Mine's been on top of the cowtapult tower for a while now... I might switch to him for a while...
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  10. #10
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    My necro is also a cook.

    I would not trust the food he makes.
    == Alaris & clone ==
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