GW1 moved a lot towards casual/solo friendly past EOTN, like reducing the PvE-only skill scaling, reducing title-grind in general, or adding 7 heroes, something they initially said will never happen. I think what we remember GW1 for is Anet's way of making it as easily available as possible, to attract old and new players in preparation for GW2.
GW2 is quite a different game with a different crowd. With the recent introduction of Ascended gear Anet has shown that they will keep adding additional character/gear progression to keep their MMO-oriented playerbase happy. I don't think we will see anything like GW1's way to solo/instances happen anytime soon. And when we will, it will likely mean that the game wasn't that successful
The OP should be more like "GW1 is nowhere near GW2"