Are you just trolling? Pick an argument & stick to it. Either it isn't a fair comparison (because of 7 years ah wah wah wet myself) or GW2 is better.
GW2 is bugged all the way to the neighbour of Gomorrah & back.
You can't choose your own skill bar. If I have to take 2/3/4 skills I don't want for one I do, that that does NOT equal choice.
No Guild halls.
S(%€\€] up Mesmer.
S(%€\€] up lore.
Can't use all weapons.
Hell just read the 'How would you improve thread' I've fed you enough.
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21-11-2012, 17:20 #21
21-11-2012, 17:23 #22
I would say with all the time it took to make this you figure would be quality product but it no where near good a GW is and will never be.Gw2 will never be the game GW was and still is.
The primary problem I have with your post is that you've mentioned almost nothing concrete. I'll be the first to admit that GW2 has its flaws. But it's hard to even begin to discuss them with your vague hand-waving post.
21-11-2012, 17:33 #23
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The GW1 skillbar choices allowed you a lot more bad choices. Most good bars were not all that flexible, you had your elite, a few skills there to make that elite work well, with sometimes a few skills where you could opt for variants of the same idea instead. And those skills were limited by your attribute point investment strategy. There were maybe a few skills if lucky that were truly optional. Compared to GW2 where most skills are pretty independent of each other, you pick 2 weapon sets, 1 heal, 3 optionals, and 1 elite, that's actually making 7 choices (instead of 8) much of which is completely free to your fancy.
Also, I prefer the GW2 mesmer over the GW1 one, though I can see pros and cons over that issue.
Being able to use all weapons is meh considering you get to have different gameplay linked to weapons across professions. I prefer the new system, though admittedly I'd want more choice still (e.g. longbow on guardian, more weapons on engineer).
21-11-2012, 17:35 #24
Skills are balanced through weapons, if you cherry pick skills balance is out the door.
Alliances offer nothing right now and why would they be there? It didn't get added till Factions which was quite a distance away from GW1.
Guild Halls, same reason above, the may have a want, but provide nothing in this open world.
I'm rocking mesmer, and it's great... is it your playstyle maybe?
Lore... definately not in game but everywhere else. Books offer some, and there just isn't a whole lot explained in game. Cutscenes are fine but with everyone all over the place, where else would you want to do, go to a library and read pages after page. part of the lore is what we know in GW1.
weapons are balanced between skills and classes, enough.
And I think the improve thread, there's alot of crazy ideas... one like, make it like WoW... mounts... 1v1 open pvp... crazy ideas are crazy
Last edited by Xycury; 21-11-2012 at 17:35. Reason: changed
21-11-2012, 17:58 #25
It didn't get added till Factions which was quite a distance away from GW1.
Lore... definately not in game but everywhere else
How to know which source is canon?
(If anyone played Eve online, you might know what I mean. Barely any in-game lore, some self-contradicting lore on the website (which got changed later on), books that contradict it all again, etc... Though maybe they butchered, I mean cleaned it up by now.)
21-11-2012, 18:58 #26
A place to train together, handy storage, access to merchants & banks, a place to meet group for dungeons or events, hell even just a place to hang out.
Did you even play GW1? Or fo you just not have any friends?
21-11-2012, 19:10 #27
GWOnline Site Pal Achievements:
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Mesmer is different, a lot of it depends on preferences... but the new mesmer is quite complex to play well, hardly what I'd call dumbed-down.
And so what you could use any weapon on any profession? Most of those combos were bad anyway... even sword dervish was highly criticized by many (wrongly or not) and in fact it was for the longest time better to use scythe on a non-dervish. Objectively, the freedom came at a high cost to quality.
21-11-2012, 19:39 #28
at least GW1 has a kind of consistency so everyone could play on a stable but fun way, GW2 is good in it's own way but it encourages grind and farming allot more and allot of things are out of control.
i have had more crashes with GW2 in one month then i had with GW1 in 4 years, the game is simply not stable enough and it misses something that made GW1 so good.
to answer your question, GW1 had the flexibility to go from one place to the other, follow the story line you want to follow and have no restrictions on replaying a part of a story.
GW2 forces you to pay just to get somewhere which is getting more and more expensive, the story lines are locked behind your personal story and you can never ever play a different path ones you choose one.
it is missing some more things but that just takes to long to go in to, the point is just that GW2 can use some GW1 spirit in it.
let us play a mission in an instance just like in GW1, let us choose a different path ones you completed the story to a part and let us get what we want even if it's not part of the story you chose.
21-11-2012, 21:02 #29
Another thing is the lack of polish and details in some of those quests. For example GW1 Thunderhead Keep. It took many failures for many of us to finally get the quest and complete it. There are actually some thinking and planning involved, like keeping the king alive while holding the gates. Another example was Elona Reach. I lost count how many times I failed that quest during my noob days. But that was part of the challenge. In GW2, on the other hand, you literally cannot fail any of the story quests. I mean you come right back when you die, so how can you fail? And there are rarely any thinking and planning involved. I played though pretty much the whole story campaign and not even once was I challenged to think. Well of course, I can't fail.
Its the classic argument of how old games were much harder and hardcore than newer games. How Doom was a much better game than Modern Warfare, etc. A player only feel achievement when there were failures.
The same theory carries forward to events like the Lost Shore. From what I heard, the players had almost no chance of failing those quests. The mobs (Karka) had a ton of hp but they rarely threatens the players enough to actually win. Sure a player does down here and there but as a group the players had no chance of failing.
As for map travelling, I had been saying it should be free since forever. After that I suggested a cheap flat rate based on level, instead of base on location. My necro runs around with swiftness on all the time, so I just run her from place to place to save money. But honestly 4 silver coins to travel from one place to another is very expensive.
But I do understand what you mean. When I saw the trailer of the movie Taken 2 I LOLed. I mean seriously? :P
What drew many of us GW1 players in was from partying with other people. Back in the hay days of GW1 you can easily find people to do all sort of quests. And that was awesome.
As the game ages, it becomes harder to find party. And worst of all, it became very hard to draw new players in. I invited a few friends to join GW1. But they eventually quit because they felt that GW1 is a single player game. Many never got to the point of those end game contents and serious skill bar design.
The worst are those underwater invulnerability. Hate those very much.
Last edited by CHIPS; 21-11-2012 at 21:48.
21-11-2012, 21:09 #30