Over the past month I had levelled a necromancer from 1 to 80. I noticed that the newbie areas are pretty empty. The reason, I believe, is that the mobs in world events do not really post an intelligent challenge. Most mobs just rush you like mindless zombies. The only way that humans would lose is if they are seriously out-gunned.
I also spoke to a few people regarding the old dungeons (new ones are better). Many are disappointed with gang-banging, one hit killing and other general dungeon design flaws.
A quick summary:
1) In world events, mobs just mindlessly rush the players.
2) Gang-banging by mobs is looked down upon.
3) One hit killing is looked down upon.
With this, in order to make this gaming challenging in a way that the players can enjoy, I conclude the following:
Mobs in world events and dungeons needs to rely on battle tactics, instead of roar manpower and brute strength, to win their battles.
If a group of un-organized humans (I will call these Human Balls) enters a new world events, one that they have never played before, and comes out victorious, and the mob had no chance of winning, the event was way too easy.
We see world events like this everywhere. Defend this fort here. Escort this cargo there. I will be fair and say that, before level 60, the player is still considered a newbie, so it was alright. After level 60 however, this shouldn't be happening.
The world events should be designed so that it would crush an un-organized group of player the first time they tries, in a fair way. That means gang banging and one hit kills are out of the question. I had been against this kind of design since GW1.
So that left us with battle tactics. I want the mobs to pull a Hannibal on the players and rid them of all their pride and self proclaimed superiority. Its time to crush these humans and their little un-organized human balls.
Instead of me explaining everything in words, watch this following video. Pretend the Roman legions are the human players, forming their little un-organized human balls, and rushing head long into the enemy. They plan to rely on their numbers and raw power alone. Hannibal on the other hand leads the calculating Centaurs. Watch how the Carthaginians use ambush and flanking to crush the Romans, who were more numerous and better trained.
So what did the Romans do wrong?
1) First off they didn't form a line big enough to prevent flanking. Before the 19th century, line battle had been going on for over 2,000 years. They had good reasons: preventing flanking.
2) They didn't check their surrounding well enough to avoid an ambush.
3) Their fighting ability was weakened because they had just crossed an icy cold river.
This is just one example of what Anet can do. And with battle tactics now a norn in high level world events, players will need to organize themselves much better if they hope to win. First off, they need to form a line to prevent flanking. Secondly, they need to sent a few scouts out to check for ambushes. etc
And with that, PvE will becomes much more interesting. In fact, eventually guilds would need to discuss tactics and work together, just to kick the Centaurs out and restore things back to how they were. It won't be easy. :P
Centaurs are no longer mindless and easy to dealt with. But remember the key: the Centaurs played fair. With good tactics, they don't even need superior numbers to crush the players.
Anet, please feel free to crush these human balls and destroy their pride. Only though crushing defeats by a fair enemy will the players get better.