GWOnline.Net News
PC Gaming News
Page 6 of 6 FirstFirst ... 23456
Results 51 to 57 of 57
  1. #51
    Achievements:
    10 PostsVeteran1,000 Posts10000 Experience Points6 months registered
    CHIPS's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii (Commander)
    Posts

    2,385
    Thumbs Up:
    Received: 17

    0 Not allowed!
    I hasn't given an example of what I envision a world event to be. So I spend an hour to make one! :D

    I planned a centaur attack on Ascalon Settlement. I am going to guess that around 400 players from each server/zone would participate.

    Keep in mind that centaurs in the game are fairly weak units. My necro can kill 10 of them by herself. So I will give the centaurs 1,000 men. So how can these weak units win against the powerful humans?

    Here is my battle plan.

    http://img.photobucket.com/albums/v2...rranFields.jpg

    At the beginning there will be three main battle zones: Left, centre and right.

    Humans will spread out their ranks in an unknown formation and unknown numbers across each zone. However for this demonstration I would assume 100 humans on the left, 200 humans in the centre, and 100 humans on the right.

    The centaurs separated their 1,000 men into 4 groups: 200 on the left, 200 in the centre, 300 on the right, and 300 elite troops in reserve at the back.

    The battle follows a series of steps and plans:

    1) The beginning would be a series of small skirmishes along the human ranks from all 3 zones. The centaurs' forces in centre zone and right zone are used to delay the humans, keep the humans busy and hold the humans there. So their attacks are fairly easy to dealt with. In fact the centaurs there will try to preserve their forces until later.

    2) The main attack begins on the left zone. In the heat and chaos of the battle, the centaurs would suddenly rush the 3 elite units from the back to help the attack on the left zone. The combined might of nearly 200 regular and 300 elite centaurs should be able to overwhelm the 100 human defenders.

    3) The battle moves on quickly after that. The centaurs, instead of attacking Nebo Terrance, swings around south of the town and attacks the centre zone humans from behind. The surprise factor and sandwich effect of this flanking maneuver should crush the humans.

    4) The centaurs would leave a small force at the west gate of Ascalon Settlement to guard it (not attack). The main body however moves south-east to take over the southern hills of the town. The dead humans, now resurrected from a nearby Asuran gate, makes a stand there. I don't really expect the centaurs to win this battle here. They probably lost most of their men by this point. But assuming that they did...

    5) The centaurs leaves a small force to guard the southern gate of the town. The rest would move north to attack the south side of the humans in the right zone. Once again the humans are sandwiched.

    6) If the centaurs wins, they moves to the northern heights and eastern heights to besiege the town with siege weapons. The centaurs, unfamiliar with siege warfare, decided not to attack the town walls directly but instead hopes to starve the town into submission. By this point, all exits in and out of Ascalon Settlement are blocked off by centaurs, so no supply can enter.

    7) The players have 2 days to organize themselves and fight off the centaurs, or Ascalon Settlements will be destroyed and looted.

    As you can see, even with all these planning, it will be tough for the centaurs to win. Like I said step #4 will most likely be a human victory. But the centaur gave the humans a semi-beat down.
    Last edited by CHIPS; 03-12-2012 at 22:48.

  2. #52
    Administrator Achievements:
    Recommendation Second Class10 PostsVeteran10000 Experience Points1,000 Posts
    shawn's Avatar
    Server

    Jade Quarry
    Guild

    Dii/BPA
    Posts

    12,995
    Thumbs Up:
    Received: 204

    0 Not allowed!
    With the amount of coding that would take you could develop an entire indie game.
    Hypochondria :: Dendrophobia :: Cotton Candy Crisis
    The Order of Dii [Dii] :: Blinkie Ponie Armie [BPA]

  3. #53
    Moderator Achievements:
    Recommendation Second Class10 PostsVeteranCreated Album picturesBlogger
    Gorani's Avatar
    Server

    Aurora Glade
    Guild

    [GWO]
    Posts

    8,590
    Thumbs Up:
    Received: 27

    0 Not allowed!
    Just a side note on current centaur behaviour:

    Tamini Archers are actually one of the better AI mobs, as they try to keep the range by running away. As they often come in pair with Rock Dogs, they use better tactics than other foes that stay at melee range although they are ranged attackers.
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  4. #54
    Achievements:
    10 PostsVeteran1,000 Posts10000 Experience Points6 months registered
    CHIPS's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii (Commander)
    Posts

    2,385
    Thumbs Up:
    Received: 17

    0 Not allowed!
    Quote Originally Posted by shawn View Post
    With the amount of coding that would take you could develop an entire indie game.
    A lot of these codes are already done though. I have seen mobs marching in perfect formations. I have seen mobs going from location A, then B, then C.

    Quote Originally Posted by Gorani View Post
    Just a side note on current centaur behaviour:

    Tamini Archers are actually one of the better AI mobs, as they try to keep the range by running away. As they often come in pair with Rock Dogs, they use better tactics than other foes that stay at melee range although they are ranged attackers.
    That's why they are a good race to battle against. And the centaurs uses charge and trample, which is great at breaking the human lines and causing panic.
    Last edited by CHIPS; 03-12-2012 at 20:56.

  5. #55
    Achievements:
    10 PostsVeteran1,000 Posts10000 Experience Points6 months registered
    CHIPS's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii (Commander)
    Posts

    2,385
    Thumbs Up:
    Received: 17

    0 Not allowed!
    I am surprised at a lack of response to this. What do you guys think about this centaur attack on Ascalon Settlement? Would it be something that you would enjoy? Does this sound like fun?

    Maybe something else concerns you, like lag, time needed to plan tactics with other players, etc?

    The reason I want world events to go this way is because of the Kraka event. I am sure most people agree that it wasn't that well done. It was long and repetitive. Generally everyone I talked to about it said that the only good part is the loots.

    In this centaur siege, Anet will inform everyone of this attack 7 days in advance. Ideally, players would discuss tactics on the official forums; which guild does what, how to proceed, etc. And when people start working together as a community for a common goal (a big goal at that), we will have a community.
    Last edited by CHIPS; 03-12-2012 at 22:56.

  6. #56
    GWOnline Content Team
    GWOnline Site Pal
    Achievements:
    Social10 PostsVeteranCreated Blog entry10K Posts
    Alaris's Avatar
    Server

    Kaineng
    Guild

    The Order of Dii [Dii]
    Posts

    29,463
    Thumbs Up:
    Received: 193

    0 Not allowed!
    It sounds fun, but I see many ways this would end up complicated to implement properly in GW2, in part because you really don't know how many people will show up on a given server... and then do you have different servers retain or not retain the town? That would lead to different servers having different maps, which sounds cool... but it also means having to keep multiple versions of maps.

    So yes, sounds fun.
    == Alaris & clone ==
    Proud Officer of The Order Of Dii [Dii] - join us
    You can tell the quality of life of people by what they complain about

  7. #57
    Achievements:
    100 Posts10 Posts1 year registeredBlogger1000 Experience Points
    EnoughAlready's Avatar
    Guild

    MVOP
    Posts

    462
    Thumbs Up:
    Received: 10

    0 Not allowed!
    Recently solo'ing through Orr with my Minstrel (Mesmer to the philistines), no guildies were on, I managed to pick up a few waiths & strays here & there but nothing you could call a group.
    So if this were to happen, we'd need alliances & heroes back

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off