There are two things I want to talk about in dodging.
1) The hitbox shouldn't be removed when you dodge.
Dodge is, as stated, used to dodge out of the way. As of right now, a player can dodge right into a melee warrior. But if he/she is still in the motion of dodging, the melee attack won't hit. This doesn't make much sense.
At the extreme case of Max Payne, this became more funny than anything.
I would agree that the hitbox should reduce during dodging. It is harder to hit a moving target. But at the same time, dodging shouldn't be totally invincible. You shouldn't be able to dodge right though a electrocute wall, for example (as is the case in FotM).
2) Endurance recharge is way too slow right now.
Of course, this is a direct result of dodging being a bit too powerful right now. For other games that allows dodging, they happen a lot more often. I say we increase the endurance recharge by 33%.
So nerf dodging, but allow it to happen more often. All in all, we would get a quicker and more action packed game. Dodging also becomes more tactical instead of an invincibility card (you actually have to dodge out of the way now).