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  1. #81
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    The devs said a gw2lfg.com solution is coming in game. I can't imagine why it would take much effort and isn't already here, but at least it's coming. Who knows, maybe it will be here Friday.

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    That is great news o' well-brushed bundle of fluffiness!

    Now they just need to fix (cross-region!) guesting and implement alliances (aka multi-guild chat channels) and we should be golden.
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  3. #83
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    Great news on the group finder. I wonder how that will work... Dungeon finder will be a great start, but it would be nice too to help with persistent-area density problems.

    Quote Originally Posted by satenia View Post
    Personally I wouldn't call it "better" if Anet implemented a solution, I would call it required.
    So it's a terminology problem?

    Or is there a fleshed out list of "must-have" before a game can get your seal of approval?
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  4. #84
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    I think the talk about everything solo'able is silly.

    Wars and battles aren't won by one person. The real issue is getting people to play it, and a LFG solution is the best answer, the only answer.

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    Quote Originally Posted by Xycury View Post
    I think the talk about everything solo'able is silly.

    Wars and battles aren't won by one person. The real issue is getting people to play it, and a LFG solution is the best answer, the only answer.
    it's actually a horrible solution, it's the whole reason why most of the game is done trough share loot without teaming.
    the biggest problem is teams for dungeons and what they really need to do is scale the dungeon according to variety instead of rewarding teams because they have a guardian in the team.

    they might actually make a system where one of each profession is actually getting a bigger reward then more of the same, giving allot more professions a chance in a team.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  6. #86
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    If guardians are unbalanced (and I am not saying that they are) then a balance update should fix this... not some gimmick to reward teams made of 1 of each. Besides, I've been in dungeon teams with all professions so far, and in my admittedly limited experience, nobody ever gets rejected based on profession, even thieves and mesmers. I'm surprised they pulled that off so well.
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  7. #87
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    Quote Originally Posted by Alaris View Post
    even thieves and mesmers.
    That's kind of an odd statement. I prefer having 1 or both in a group for the utility they both bring (on the rare occasion I am not playing my own thief in dungeons/fractals.) Are people prejudice against those two professions for some reason? If so I've never encountered it.

  8. #88
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    Historically, people were prejudiced against non-perma sins (the spiritual predecessor of thieves) and pre-buff mesmers. It seems that ANet has done a really good job at balancing them this time, I have not seen these two being excluded from groups.
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  9. #89
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    Quote Originally Posted by Lady Rhonwyn View Post
    I'm sorry, but I don't understand this US/Euro divide. That's the feature of GW2 that I simply cannot understand and what I think is the greatest flaw of GW2.
    You're probably right. I was under the impression that there was some kind of hard wall between them because, as I understood it, if you were on any US server, you can do a dungeon with people on any other US server, but not from an EU server. But now that you mention it, you can change from US to EU servers at will, so why shouldn't they be able to make it work cross "region"?

    Quote Originally Posted by EnoughAlready View Post
    @BladeDVD You are answering a different question; it is not 'is there solo'able content in the game' but 'can ALL of the game content be played no matter the population of the server or whether guild mates are currently online'.
    The inverse of what you answered.
    It's basically the same answer. Some of the content is designed to be done by multiple people, no people, no can do. Should a server population get too low I imagine they will force the server to merge with the next lowest population server to fix that problem.

    Incidentally, when I first came across posts by you, I assumed you were a spambot because your nick reads like an advert for a schlock vamp flic.
    Sigh. I chose the Blade name long before the Wesley Snipe movie came out. lol

    @shawn Aaah, my stropy spectral hoof stomping equestrian, you are now trying to avoid the point. If it wasn't for the bad design choices of the devs it would be far easier to find a group. I certainly never had any problems in GW1, because of all of the things listed previously (dynamic servers, alliances, henchmens & heroes).
    Tell me, honestly, as if swearing on oath, are you employed by anet to resist any negatives comments or comparisons that GW2 receives? No matters hows nonsensical your arguments need to be? It's just that you always deny ANY change could ever be made to GW2, it MUST remain EXACTLY as it is now, no matter the subject being discussed.

    Anet could move to dynamic servers, build on the overflow tech) without losing open world.

    @Lady Rhonwyn @Satenia

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    I'm pretty sure they said they intended to put in group finding features long before the game came out. I'm not sure what the delay of a decent LFG function is, but I'm guessing it's tied to the problems they are having with guesting, the delay of which I have lately been attributing to figuring out how to avoid it being abused by bot farmers. They had plenty of experience with LFG problems in GW1 (where it was a huge problem even with instant server hopping and alliances, though the heroes and henchmen hid a lot of the problem.)

    Anet seems to move pretty slowly based on what I've seen over the years. Whether it will end up being too slow remains to be seen I think, but I agree that the lack of a decent grouping function will end up seriously hurting this game for regular players.

    Quote Originally Posted by Fluffball View Post
    The devs said a gw2lfg.com solution is coming in game. I can't imagine why it would take much effort and isn't already here, but at least it's coming. Who knows, maybe it will be here Friday.
    They finally got the account restoration stuff in (good for people hacked on or after December 1st.) I'm sure it will get here eventually, just hope it's actually decent, something that works across the entire server at a minimum.

    There's supposed to be a guild calendar function too (they talked about it before release). I hope they get Alliances back in the game soon too. I wonder if concerns about the super alliances in WvW are delaying it? Of course they're busy enough fixing a bunch of other things without reading in conspiracy theories. lol
    Last edited by BladeDVD; 12-12-2012 at 04:11.

  10. #90
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    Quote Originally Posted by BladeDVD View Post
    You're probably right. I was under the impression that there was some kind of hard wall between them because, as I understood it, if you were on any US server, you can do a dungeon with people on any other US server, but not from an EU server. But now that you mention it, you can change from US to EU servers at will, so why shouldn't they be able to make it work cross "region"?
    We can chat to everybody. We can mail to everybody. The TP is global. The only thing that isn't global is actually playing together. Yes, you can do dungeons with people from the same region. But dungeons are only a tiny part of the entire game. I cannot even do some DE's with somebody from the same region, let alone with somebody from another region.
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