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  1. #1
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    RushV's Dungeon "Banner Fluffer" Build

    If you haven't seen RushV's article on the front page, you may want to check it out. There are some great general tips for success in there, as well as a pretty good build for a support banner warrior.

    Anyone have any input on this or tested it out? I'm actually in the (slow) process of building a second warrior to be a support, specifically banners, so I'm glad to see there is a demand for this kind of thing.
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  2. #2
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    shadowhand's Avatar
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    It's an interesting idea. Much as I like to see more demand for warriors though I wonder if you can't substitute pretty much all of those roles with other classes. (Except for the warbanner...)

  3. #3
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    Alaris's Avatar
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    Shadowhand: I think you can substitute for other classes, of course, but this guide was meant for a smooth run. If you substitute for squishier classes for example, you might progress faster in some areas and wipe a few times in others. I know for example that mesmer is more uneven like that, some places I am pretty strong (e.g. against slow moving slow-hard-hitting foes) but in other areas I struggle a lot (e.g. with lots of AoE effects spread all over the place wiping my clones easily).
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  4. #4
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    A necromancer might work though. But uh, yeah. I'm not sure I'd play anything called a "fluffer."

  5. #5
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    Lol I think it's kind of a joke. But it's just a support build.

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  6. #6
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    IMHO going all out defense and stacking clerics gear while doing weak damage and heals (iirc only about 18% of healing power actually effects banner regen) isn't a good way to support your group. 10 points in Tactics to pick up IB is all you'd need, or 20 to pick up QB. Axe with Warhorn/Mace and a mix of Knight's/Berserker gear.
    Last edited by Tru Reptile; 08-01-2013 at 03:17.

  7. #7
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    I have to wonder how effective it is to have one full-time support, as opposed to 5 mostly damage plus a bit of support.
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