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  1. #1
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    A focus on the Focus

    The Focus is one of two weapons available to the Elementalist for his off hand weapon slot. The other weapon is a Dagger. Currently, the Focus weapon has a lot of drawbacks, compared to the Dagger. In the next few paragraphs, I want to point out those disadvantages, analyse the skills a little bit and give you some ideas on how to get those two off hand choice on equal grounds again, by suggesting a few buffs.

    1. Your choices in Fire Magic

    The two skills available are "Firewall" and "Fire Shield". Firewall is a ground targeted area spell that has to be compared to "Ring of Fire". The possibility to put down the wall at 900 range is not a big advantage, as fire fields are most often used in a combo with a blast finisher (e.g. "Evasive Arcana" trait or "Arcane Wave"), so it will not benefit the Elementalist a lot to have a ranged skill. Ring of Fire on the other hand is PbAoE and has great synergy with the #5 skill "Flame Grab", whereas "Fire Shield" offers no synergy effects and is no great source for a might stacking endeavour. In addition: The flame aura effect is probably the weakest of the aura effects. You need to get hit to get the might stacks, which are on internal cool down - and who want to get hit anyway?
    The point in this duel goes to the off hand Dagger.

    2. Your choices in Water Magic

    In water attunement, we have to compare "Frost Aura" and "Cleansing Wave" on the Dagger to "Freezing Gust" and "Comet" on the Focus. Freezing Gust allows you to chill a foe for 3 seconds, which is a pretty good duration and also uses the 900 range category and a cool down of 25 seconds, which is not too bad either. Comet adds a rare potential for a daze effect and is a blast finisher. The problem with this skill is the slowness of execution. The small AoE happens where the foes is at the beginning of the casting time. Should it move with just normal running speed, the comet will most likely miss it. This makes the skill only useful with a slowdown, e.g. Freezing Gust. The raw damage output of those skills is mediocre, so a small combination of the skills will buy you a few seconds time, but only with little effect on supremacy. The Dagger skills offer a good frost aura (from the skill with the same name), which can effect more foes at melee range than the Focus chill skill and the Cleansing Wave is a great healing & condition removal skill that even effects team mates in range.
    The point for usefulness of the weapon goes to the Dagger again, but only by a small margin.

    3. Your choices in Air Magic

    In Air Magic, we have to take a look at "Swirling Winds" and "Gale" and its competitors "Ride the Lightning" and "Updraft". The #4 skills are very different and have both received "nerfs" in 2013, but still "RTL" gets the upper hand: damage, movement and general usefulness makes it superior to Swirling Winds that now is not only unable to block WvW big shots, but most PvE boss attacks at range, too. If you take a look at the Dagger's Updraft and the Focus' Gale, you can see how awful Gale really is: no evade, single target, no damage component, longer cool down and shorter total knock down time.
    Without a long discussion, the Dagger scores on this comparison.

    4. Your choices in Earth Magic

    Earth Magic offers either "Earthquake" & "Churning Earth" on the Dagger, or "Magnetic Wave" & "Obsidian Flesh" on the Focus. While Magnetic Wave is a good skill, with great condition removal, PbAoE damage, a blast finisher and the reflection of projectiles - it has to compete with the AoE knock down of Earthquake that can open up so many other skills, as it usually disables a small area of any non-instant skill use. While Obsidian Flesh makes the Elementalist invulnerable for 4 seconds, you have to ask yourself for what price? Not having Churning Earth, which is the best PbAoE the Elementalist has, with big raw damage numbers, wide area damage and two conditions.
    In most cases, you should be better off with the damage option from the Dagger, which "awards" the Focus a 2nd place again.

    5. Room for improvement?

    Across all attunements, the Focus is a more defensive choice than the Dagger. With the best builds available for the Elementalist currently use "bunker" capabilities with stun breaking Cantrips, there is no real need for more defensive skills in those builds. If you do not want to out-heal you opponent as a bunker, you have to damage him a lot, where the Focus shows another weakness - its bad damaging potential. This is where I would add some minor tweaks: casting times & travelling times of projectiles should either be shortened or removed (at least one of them). Firewall needs to trigger the burning condition on both sides of the wall and not only on the one facing away from you right now. This would slightly increase the area of effect. Both Water Magic skills need a damage buff of at least 25% to make a small damage burst possible and Gale really needs a total makeover. With a duration increase of one second to Swirling Winds, the Elementalist could get a special role again in WvW, which currently is longing for a relief from supercharged Arrow Carts.
    Last edited by Gorani; 28-05-2013 at 15:15.
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  2. #2

    The Elementalistís biased, off-hand choice: Focus?

    The Focus is one of two weapons available to the Elementalist for his off hand weapon slot. The other weapon is a Dagger. Currently, the Focus weapon has a lot of drawbacks, compared to the Dagger. In the next few paragraphs, I want to point out those disadvantages, analyse the individual skills a little bit [...]

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    By: Gorani

  3. #3
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    I love focus skills in terms of concept. A lot of disabling effects and at a distance. It's really too bad that the actual capabilities are really weak compared to what dagger offhand can do. But I love it anyway.
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  4. #4
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    Quote Originally Posted by satomz View Post
    I love focus skills in terms of concept. A lot of disabling effects and at a distance. It's really too bad that the actual capabilities are really weak compared to what dagger offhand can do. But I love it anyway.
    Like you said: Good concept, but not on par with Dagger. Right now it is a "fun" weapon to play, but it should be a "competitive" weapon too.
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  5. #5
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    I didn't read into the details (sorry) but I would assume the main (or only) reason to use a focus would be to have higher range. I like to use scepter/focus for example and stay further from the frontline, do you think scepter/dagger is still a better choice? A lot of the dagger skills would no longer reach target...
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    Quote Originally Posted by Alaris View Post
    I didn't read into the details (sorry) but I would assume the main (or only) reason to use a focus would be to have higher range. I like to use scepter/focus for example and stay further from the frontline, do you think scepter/dagger is still a better choice? A lot of the dagger skills would no longer reach target...
    Yes, it is true that you get some ranged options on the Focus, but, e.g.:
    Flamewall => 900 vs. Ring of Fire => self/150r
    Flame Shield => self vs. Flame Grab => 300
    Freezing Gust => 900 vs. Frost Aura => self
    Comet => 900 => Cleansing Wave => self/240r
    Swirling Aura => self/400 vs. RTL => 1200
    Gale => 900 vs Updraft => self/180r/200 blow out
    Magnetic Wave => self/180 vs. Earthquake => self/240r
    Obsidian Flesh => self vs. Churning Earth => self/360r

    Dagger has RTL with the biggest range
    Focus skills have 900 range, but:Flamewall at range is usually out of reach of your blast finishers, Freezing Gust is OK, Comet can be cast at Range, but it takes a second for it to drop (& so hard to time as a blast finisher); And what use is a 2 sec KD from Gale without a damage component?
    The rest of the skills is centred on you - and those are 4 skills.
    Sure, Dagger has six skills centred on you, but you can use them as with a Scepter as well (do not forget that skills like Shatterstone and Dragon's Tooth have a long delay, before they trigger)
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  7. #7
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    Ride the lightning gets me closer to me foes, which is the opposite of what I want when I am playing ranged.

    Skills that shield yourself or buff yourself, those are great at any range. So dagger skills that do that certainly are of value. Dagger certainly has lots of skills to deal with foes that get too close.

    Focus imo would be more useful before foes get into melee range. Once they get into melee range though, you're better off having daggers.
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  8. #8
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    Quote Originally Posted by Alaris View Post
    I didn't read into the details (sorry) but I would assume the main (or only) reason to use a focus would be to have higher range. I like to use scepter/focus for example and stay further from the frontline, do you think scepter/dagger is still a better choice? A lot of the dagger skills would no longer reach target...
    Dagger's got straightforward damage, healing, and other effects. It makes daggers effective and versatile for most situations.

    Focus allows for less straightforward way of fighting. The preventative style play is what makes me use focus.

    It has a nice projectile denial which is just plain awesome to use against projectile nasties like young karka; pop magnetic wave right before the karkas use those big projectiles and watch their health go down by half. Don't have a guardian in the high level uncategorized fractal? Pop that swirling aura and watch the harpies turn into kittens for a short duration.

    Obsidian flesh isn't great overall, but it's an excellent emergency button for clumsy people like myself. It can also be used while rezzing someone unlike mist form. This is extremely useful for individual targetting enemies like Subject Alphas in CoE. You (and ranger pets to some extent) will be the only ones that can rez the person downed away from where people are stacking without endangering the party. It's also useful for when you pushed those roll buttons twice by mistake and you are about to be plummeted by Subject Alpha.

    I love comet and gale for GW1 like interrupts that I so loved . It's also useful to shave off those Unshakable Buffs for other classes to maneuver target locations.

    Freezing gust is pretty much self explained. It freezes the target from 900 range away. IMO it can be quite useful but it doesn't have the fun factor that the other focus skills have.

    Fire skills. Well... Even I, who loves using focus, can't defend those. I find them boring, and they are far inferior to the usefulness of dagger offhand.
    Last edited by satomz; 01-06-2013 at 00:09.
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