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About the fps, it's incredible how persistant that myth is. I've heard it since before the turn of the century.
Anyway, I've noticed slightly longer loading times (5 to 10 seconds.) in the past couple of days. Probably because of congestion in the larger cities (LA and wherever the Infinarium is on any given day.)
I suspect that's because the game needs to find an overflow server to stuff me into first though.
You might be right.
And it seems as if they don't keep it in memory for long. I just jumped around in Divinity Reach, when I jumped from A to B to A it was fast, but once I went to C and back to A it took longer.
Could it be they "only" use about 1.2Gig of Memory for GW2? That's the current value, at least.
My process is using about 2gb so it may scale with overall memory? It would be nice to have switches so it would bank more stuff in memory considering I have 5gb free.
oh this is weird... found this too....
awesomium_process.exe in C:\Users\USERNAME\AppData\Local\Temp\gw2cache-{6B0BA8C1-48E8-1601-C2A8-0B6BE8480116}
I bet that probably redraws areas and loads textures maybe?
it's only 110mb so far.
wonder what else it's running.....
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awesonium is, afaik, the Gem Store browser.
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The game is 32bit, so it can't really allocate more then 2 gigs to itself anyway. It might cache some things but, I haven't noticed. I figured most of that was just in the .dat file anyway.
Same here. Memory shouldn't be an issue.
I blame sloppy programming. Sorry, the game has it's points, but sometimes I think it was created by someone with little to no experience with games.
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Hm. Is the time right for a game to use 64Bit? Or would that keep away too many players?
Aren't there ways around the 2gig limit? There have been ways in the old Dos days.
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Also, interestingly, it crashes when the loader of World of Tanks is running. Weird. Not sure which program is to blame, though.