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  1. #191
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    Quote Originally Posted by CMEPTb View Post
    Speaking of the unbreakable bell, chords please?! Let us play more than one note at a time on them /beg -- get some vertical love going on there.
    If you "roll" two notes it has pretty much the same effect as a chord. Picture like rolling two notes on a marimba or xylophone.

  2. #192
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    Quote Originally Posted by nkuvu View Post
    I'm fine with the idea of a more difficult bell choir, but at least keep some of it at the level it was for this year. That was hard enough for me.

    I would think that the current difficulty level of the bell choir would be enough for the achievement, and a harder difficulty would have the unbreakable bell as reward. Maybe only reward if the end score for the hard version was above a certain level. Or something.

    Short version -- multiple difficulties for things make more people happy than a "one size fits all" approach. This applies to the bell choir as well as the jumping puzzle and more.
    you got a thumps up from me for this, exactly what i want to see.
    the difficult stuff for the ppl who like it and the relaxed stuff for ppl who don't care much about the difficult challenge.
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  3. #193
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    *pokes thread with a stick*

    Honestly, at this point I think I'm going to be happy when Wintersday ends.

    I'm getting quite tired of the people who run around a zone and open the giant presents, grab the gifts inside, then run away, leaving the groups of Wintersday enemies behind for someone else to deal with. Rude, selfish gits.

    I've had characters slaughtered several times dealing with the groups left behind. In some cases because I wasn't expecting hostiles in the area (like in Metrica Province, most things just outside Soren Draa are neutral until attacked -- surprise! Here's a group of princess dolls, and oh hey! For added fun, here's a group of toy Ventaris just next to the dolls). In other cases I ran in to try to help someone fight, only to have them run away as soon as they realized that they no longer had aggro. And just now, ran up to a present, was setting down some marks, and a level 80 player (with map completion star and everything) ran up and opened the present before I was done, grabbed the loot, ran away. Thanks! No no, that's fine, I mean I'm on a level 3 necro, I can certainly handle the stuff inside the present.

    Gah. I hate people sometimes. And holiday loot tends to bring out the worst in people.

  4. #194
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    Quote Originally Posted by nkuvu View Post
    *pokes thread with a stick*

    Honestly, at this point I think I'm going to be happy when Wintersday ends.

    I'm getting quite tired of the people who run around a zone and open the giant presents, grab the gifts inside, then run away, leaving the groups of Wintersday enemies behind for someone else to deal with. Rude, selfish gits.

    I've had characters slaughtered several times dealing with the groups left behind. In some cases because I wasn't expecting hostiles in the area (like in Metrica Province, most things just outside Soren Draa are neutral until attacked -- surprise! Here's a group of princess dolls, and oh hey! For added fun, here's a group of toy Ventaris just next to the dolls). In other cases I ran in to try to help someone fight, only to have them run away as soon as they realized that they no longer had aggro. And just now, ran up to a present, was setting down some marks, and a level 80 player (with map completion star and everything) ran up and opened the present before I was done, grabbed the loot, ran away. Thanks! No no, that's fine, I mean I'm on a level 3 necro, I can certainly handle the stuff inside the present.

    Gah. I hate people sometimes. And holiday loot tends to bring out the worst in people.
    Sorry!

    I did stop doing this mostly after learning they didn't always disappear. In my defense, I never came across a present that had a present mob already around it, so I assumed they just disappeared after awhile.

    Maybe next year, they should just have the mob always be there and respawn on being killed like a regular mob. That way if you decide to kill them or not, the next person will face the same choice and not potentially more fighting like how it was this time.

  5. #195
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    It's not that big of a deal, to be honest, I was just frustrated after getting killed a few times in a row. And having someone open the present before I was ready and leaving without fighting didn't help.

    If you ask me, the present should only appear after all of the toys/skritt are killed. That way there's no question of lingering enemies, and no problem if you take too long to kill a group (missed several presents when I took too long and the present disappeared before I could get to it -- though now I grab the present first).

  6. #196
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    Quote Originally Posted by nkuvu View Post
    It's not that big of a deal, to be honest, I was just frustrated after getting killed a few times in a row. And having someone open the present before I was ready and leaving without fighting didn't help.

    If you ask me, the present should only appear after all of the toys/skritt are killed. That way there's no question of lingering enemies, and no problem if you take too long to kill a group (missed several presents when I took too long and the present disappeared before I could get to it -- though now I grab the present first).
    Especially when I'm on a low level character, I will sometimes grab the present and run. But as soon as there's somebody in the area, I'll stick around till either that person leaves or till the foes are dead.
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