Why not? Five skills to remember, it will be beneficial to know when to use which one. I mean, I understand not memorizing all the condition icons because there are so many (though I also think that's useful). But five to ten skills for your class?Quite honestly, I don't really even know what all of the skills on my necro's staff do.
Having a hard time with this. On one hand I think some skill descriptions could be greatly improved. Particularly in some traits (like for the necromancer, "Siphon health whenever you critical hit." --- um, great, how much health? No idea until I go test it or find an external source).And these skill descriptions... take Feedback for example: Create a dome around your foes that reflects projectiles. I hear reflect and I think it just makes them bounce off of me or keep me from being hit. What good is that? I can just dodge or kite arrows. How am I supposed to know, if I'm just reading the in game description, that it will cause ranged damage to be done to the source instead of the target outside the bubble? At least in GW1 if the skill did damage they mostly told you what damage they would do. In game, there's no explanation of what damage reflection and confusion will do. I even have to wonder what good Daze is since I can't tell if an enemy is using a skill (I think you get an "interrupt" message pop up) and it just says it interrupts skills. Do I need to be hitting them to get it to work (ala GW1) or can they just not use skills? And why the heck do confusion and daze have practically the same skill icon? WTF is that?
There's just so much information and very little incentive to figure it all out.
But for things like Feedback... what kind of improvement would you want that's not a novel in the tool tip? "Reflects projectiles back to anyone using projectile skills while inside the Feedback bubble. Any reflected projectiles will do damage to the attacker. The exact amount of damage done will vary based upon the skill being used that's reflected back. Useful for instances where the foe uses ranged attacks. Especially useful for skills that rapidly fire projectiles that cannot be dodged, such as a Nightmare Courtier's rapid fire bow attack or a Hylek's dart barrage."
If you're not inclined to figure this stuff out on your own, would you be really inclined to read the tool tip? You've already mentioned that you don't know what the staff skills do -- and those aren't vague at all.