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They look like they are in a big lump if you don't look close enough, they're all in separate rows. Like so:
1. Boons
2. Effects (signets, quickness, chaos armor, whatever)
3. Conditions
Guardian, Mesmer and Techie Mod :3 | Follow us @GWOnlinenet!
OK, now I finally saw that.
I really didn't see much more than a blob of changing color before - I never thought of stopping just to examine it, at first because I'd die if I did that, later because I learned to ignore it - focusing on other things (like the ground where I stand).
Now that I know what to look for, it's easy enough to see - I only wish something (i.e. tutorial) would have told me to look for that before.
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Just remember that most conditions and some boons also have a visual effect, as mentioned. The edges of the screen changes, and usually the character will have some graphical indication around them relating to the condition/boon (purple clouds for confusion, black smoke type stuff for blind, etc). They also tend to shout out something relating to the condition/boon, such as "I can't see!" or "Can't walk right!" or "I can't remember my orders!" (this one seems to be the Charr line for Confusion). Once you know the sort of things certain lines of speech and certain colours of effects relate to, you don't need to look at the boons/conditions bar so much. That said, I'm fairly sure the lines of speech vary with the character's race, so each race means remembering a new set of declarations and their associations.
Dea Draconis •
Friendship is Magic •
Dea Felidae
kokabel.5728
Hm. Problem with that is, I tend to ignore the screen changes - it's rather distracting, IMO. Especially when your health gets low.
But I'll try to keep an eye open for that.
There is quite a LOT that happens at once.
However, now that I know what to look for, it should be easier to recognize/not get confused by it.
Thanks all.
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It was distracting a first. There's a lot of visual information to keep track of in GW2. It's good, but it can take a while to adjust to. I honestly find the little icons too small to properly look at midbattle. The shouts have been the most useful for me - even if I don't know what they mean, if I hear something at least I know there's some kind of a problem to take care of.
I unlock some kind of condi removal skill as soon as I can when levelling a character. Great panic buttons.
Dea Draconis •
Friendship is Magic •
Dea Felidae
kokabel.5728
Not quite.
Game is overflooding me with visual effects that make no immediate sense except telling me what I already know - that I'm under attack.
Sure, I'll stop fighting to check out what all these flashes might mean - wait till the tooltip shows up for those icons that seem to appear randomly and are moving around, carefully read it all, perhaps check on the wiki, and once I've read all that, I'm ready to resurrect/rally at the next waypoint. Yay?
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That's an interesting point of view.
"I'm on fire!"
Hhm, I wonder what that means? I wish the game told me more clearly!
"I can't walk!"
HHmmm, does this mean I can walk? I don't understand!
*Screen goes all black*
I can't see anything with this screen effects, I wish it could go away. Surely it doesn't mean anything...
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My point is the following. I like to compare this game to Megaman X. In that game there was NO tooltips or tutorial. In fact the way you learned the game's mechanics was when faced with actual problems. An excelent video can be seen here from egoraptor.
Viewer discretion is advised:
Now compare that to the current generation of games, where the ammount of handholding is actually absurd. You can't do anything without the game telling you what that is, how to avoid it and what causes it.
Now look at GW2. You are inflicted with Burn, suddenly your character shouts "I'm on fire!" and starts immolating. Do you really need anything else to know that SOMETHING IS WRONG ?? And why don't you care about what the game is trying to tell you? Why do you brush it off and ignore it? You're trying to look for something that isn't there while ignoring what IS there.
What I do agree however, which is something the video I posted does expose, is that GW2 doesn't exactly have a sort of controled environment (sort of). The closest you have is the tutorial mission after creating a character. Mobs in there don't really pose a threat so you're free to look at your skills, experiment with movement control and doding while being presented with the way dynamic events and world bosses work (including the downed mechanic). The problem with this mission is that it's missing 1 thing: you aren't required to do any of those things to beat it. You are not required to dodge attacks to survive, etc.
Last edited by Nemeon Lion; 29-12-2012 at 16:56.
I'm not referring to obvious things like fire or some sort of stun, but something like this "confusion" - which simply kills you when you use skills.
I attack enemies, suddenly I'm dead. What part of the screen shaking and flashing should have told me "You are under a spell that drains your health every time you use a skill" ?