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- Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
- Shattered Strength: This trait now grants 1 stack of might per illusion shattered.
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I'm not sure if it's something that I'd notice in regular play, I haven't played my mesmer yet. Hopefully it doesn't affect my build too much =(
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the only exploit was that stacking might per shatter then passing it off to party members. Double digit stacks too.
Probably good that they nerfed it, though I played too much by myself to use such tactic.