Well hey guys, apologies for the lack of content from me during the past few months. I have been hammering away at school, but now I actually have the free time to write up another handy dandy article! In this guide, I will be sharing with you my preferred team composition for faster, safer, and [...]
PC Gaming News
Results 1 to 10 of 28
01-01-2013, 07:41 #1
Rush’s Guide to Smoother Dungeons
01-01-2013, 11:22 #2
01-01-2013, 13:17 #3
I'm curious why your healing spell of choice for the Guardian fluffer is Shelter and not the signet. I've never tried Shelter.
01-01-2013, 14:16 #4
High level fractals might be something else entirely though, I imagine that is a place where you're going to really want a specific setup, especially in terms of providing something useful for your whole party - and people will request certain things there to ensure success.Dea Draconis • Friendship is Magic • Dea Felidae
01-01-2013, 14:31 #5
Well I guess with competent enough players you'll get the dungeons done with any kind of class combination.
I did however also notice how it goes far more smoothly - especially when you PUG - if you take guardians/warriors over the by default more lightly armored classes.
Unfortunately I haven't been to any high level fractals to see how it's done there, but maybe someone can share their insights.
01-01-2013, 15:29 #6
Last edited by Xunlai Agent; 01-01-2013 at 15:33.
01-01-2013, 15:50 #7
So at some point you simply can't "tank" the damage anymore, so everyone is going full dps, got it.
But, to refer to my original question, is it favoring specific classes, or can you do it with any? I seem to read guardians, warrs and mesmer at least.
01-01-2013, 16:03 #8
I would avoid taking Rangers because their pets will be permanently dead and I am not a fan of Engineers either. Necromancers offer condition damage which is a terrible option for general PvE and even worse in the Fractals. In fact I would argue that teams should avoid picking up Necromancers and Rangers completely. I have seen a few good Elementalists around and they can offer some decent support when specced right. Thieves don't offer much to the team that isn't covered by the viable professions but some people have run them.
Ideally I would probably run 1 Warrior, 2 Guardians and 2 Mesmers. Everybody needs to be wearing full zerkers and know the exact nature of the dodge mechanic to a tee (learn when the invincibility frames trigger and when they expire - think high level Streetfighter gameplay where memorizing frames was paramount to victory). I would ignore the composition specified in the blogpost because it's tantamount to suggesting a touch ranger team for GvG (don't do that). Toughness/Vitality gear is a crutch and leads people to lack damage which in turn often leads them to think even more defensively. The problem is that you are not killing them fast enough not that you lack healing or defensive stats.
01-01-2013, 16:52 #9
I like that you included the builds for the warrior and guardian.
Hooray, my favorite character is warrior! I'm useful! I also have been (slowly) building a banner warrior because I figured it would be handy for dungeons; I'll have to check my build against that one.
01-01-2013, 17:48 #10