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Thread: Engineer News

  1. #1
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    Engineer News

    I'll keep this updated as much as I can with the latest news and info on the engineer. I expect this will mostly be skill updates and the like but if anyone discovers any undocumented changes that have been confirmed then post them up here.

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    UPDATE NOTES – 09.08.12
    Traits
    Engineer
    Updated the Engineer’s Firearms trait – Juggernaut. New text for the trait: You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit
    Fixed a bug with Go For The Eyes. It can now only trigger once every 10 seconds.

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    UPDATE NOTES – 09.14.12

    Engineer


    • Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.

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    UPDATE NOTES -17.09.12

    Engineer



    • Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
    • Detonate Mine Field: This skill is no longer a blast finisher.

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    25/09/2012

    Engineer

    • Grenade Barrage: This Grenade Kit skill should now be usable underwater.
    • Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
    • Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
    • Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

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    01/10/2012

    Engineer



    • Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
    • Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
    • Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
    • Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
    • Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.

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    07/10/2012

    Engineer



    • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
    • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
    • Big Ol’ Bomb: This skill has been updated to be a blast finisher.

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    15/11/2012
    Engineer



    • Elixir
      • Elixir X: This skill now only requires one cast to transform the user.
      • Toss Elixir R: This skill’s recharge is increased from 85 seconds to 120 seconds.
      • Elixir S: This skill is now improved by the Alchemy trait Fast-Acting Elixirs.

    • Tool Kit
      • Box of Nails: This skill now shows its proper area of effect.
      • Gear Shield: This skill now blocks for an extra second.
      • Magnet: This skill’s range has been doubled.

    • Grenades
      • The projectile speed of all grenades has been increased by 10-15%.
      • Grenade: This skill’s damage has been decreased by 10% in PvP only.
      • Shrapnel Grenade: This skill’s damage has been decreased by 15% in PvP only.
      • Freeze Grenade: This skill’s damage has been decreased by 10% in PvP only.
      • Grenade Barrage: This skill’s damage has been decreased by 10% in PvP only. It also now works correctly with the Explosives trait Grenadier while underwater.

    • Turrets
      • Smoke Screen: This skill’s graphic has been updated to show the area of the screen. It now pulses every 2 seconds for 6 seconds instead of every second for 5 seconds. This makes it more effective against enemies using attacks at normal speeds but prevents it from being abused to shut down quick-attacking enemies completely.
      • Automatic Fire: Increased the duration of this skill’s Overcharge by 100% on Harpoon Turret and 25% on Rifle Turret.
      • Electrified Net: Increased the velocity of the Electrified Net by 100%.
      • Thump: Increased the damage of the Overcharged attack by 25%.

    • Bomb Kit, Med Kit, Tool Kit, and Elixir Gun: These skills can now be equipped in the air.
    • All kits can be stowed in the air now.
    • Toss Elixir C: This skill’s cooldown will be set from 60 seconds to 30 seconds when underwater.
    • Elixir Gun’s Fumigate: This skill will now be cancelled when using other skills on the weapon to improve responsiveness.
    • Rocket Turret: This turret can now be detonated underwater.
    • Power Wrench: This trait now applies to Gear Shield and Magnet.
    • Incendiary Powder: This trait now states that it can only trigger once every 3 seconds.
    • Elixir U and Elixir C: These skills have had outdated skill facts removed.
    • Potent Elixirs: This skill no longer grants improper boon durations.
    • Elixir B: This skill grants fury, retaliation, and swiftness for 10 seconds base, with might being applied for 30 seconds base.
    • Smoke Bomb: This skill’s radius has been reduced to 180 from 240 when traited. Smoke Bomb is now active for 4 seconds, pulsing every 2. This change also affects the Autodefense Bomb Dispenser trait.
    • Homing Torpedo: This skill is now a small projectile combo finisher.
    • Retreating Grapple: This skill is now a projectile combo finisher.
    • Timed Charge: This skill is now a projectile combo finisher.
    • Net Wall: This skill is now a projectile combo finisher.
    • Harpoon Turret: This turret will now spawn at the engineer when the Deployable Turrets trait is equipped.

  9. #9
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    15/12/2012
    Engineer



    • Engineer kits now inherit the bonuses from currently equipped weapon sigils.
    • “Grenade” skill now does 30% less damage to balance against using sigils.
    • Grenade kit damage is now equal in PvP and PvE.
    • Flash grenades and poison grenades now do damage when they explode.
    • Elixir Gun—Super Elixir: Reverted the pulse healing effect to its previous intended state. Updated skill facts for this skill’s underwater version.
    • Timed Charge: This skill no longer does bleeding, but applies a three second burn.
    • Retreating Grapple: This skill now causes three stacks of bleed for six seconds.
    • Homing Torpedo: This skill is now a small projectile finisher with the rifled barrels trait equipped.
    • Grappling Line: This skill is now a small projectile finisher with the rifled barrels trait equipped.
    • Timed Charge: This skill is now a small projectile finisher with the rifled barrels trait equipped.
    • Net Wall: This skill is now a small projectile finisher with the rifled barrels trait equipped.
    • Power Shoes: Increased move speed to 25%.
    • Always Prepared: Now also increases downed damage by 25%.
    • HGH: Drinking an elixir now grants two stacks of might instead of one.
    • Sitting Duck: Instead of 5% damage, now applies five stacks of vulnerability for eight seconds.
    • Shrapnel: Increased bleed chance from 6% to 15%.

  10. #10
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    Yay for kits using sigils! It is so sweet that I don't have to run around shooting monsters for half an hour to build up 25 stacks of Bloodlust. I can go to my kits right away.

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