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23-01-2013, 23:38 #31
23-01-2013, 23:53 #32
It's a PvP build, which is what this thread is about. If you want to run pistol whip in WvW, be my guest. I guess you could take supply camps with it if they're undefended.
Also the 15 in acrobatics is ther... oh nevermind, it's like arguing with sorudo.
Edit: Relevant to the thread, I was just screwing around with that backstab build in sPvP... unload surprisingly hits like a truck when you want to stay put on a point. With some quick trait changes on the fly, you can add 10% damage to the pistols and a chance for cripple depending on if you're in a group or on your own. Daggers on your own, pistols for skirting around the edges of a keep seige or something. I have done the pistols trait changes myself using various builds, and it's really not a hassle.
Then again I think glass cannons are more common in sPvP than WvW (meaning people are much more durable in WvW and I haven't had that kind of success using unload.) I generally stick to melee for better damage in WvW.
Last edited by Fluffball; 24-01-2013 at 00:05.
23-01-2013, 23:58 #33
24-01-2013, 00:07 #34
Also have you used dual pistols in sPvP shawn? I was downright shocked at how hard they hit tonight. I usually melee every class.
Totally off topic edit but it doesn't deserve a thread:
I just made an sPvP build with the idea of seeing just how effective they are. First place, baby, haha. Lock people down and unload (lock and unload?) Most people can't survive more than 2 unloads. Swap had increased vulnerability and increased stun duration, main set had force.
Last edited by Fluffball; 24-01-2013 at 00:40.
24-01-2013, 00:44 #35
My edit is kind of out of order now that you posted. The damage isn't like a backstab, but it hits people so much more off balance (with that constant lockdown I put in the build.) It was shockingly effective. I really never considered unload a good skill until just now.
24-01-2013, 11:10 #36
Personally D/P is more my thing... http://www.guildhead.com/skill-calc#...70z7kG270z8ofZ
For PvE crit damage is probably the way to go, but in PvP condi damage builds are my preference. D/P thieves make excellent skirmishers in WvW adept at dancing around the edges of fights picking people off, it is even possible to take on multiple players at a time if care is taken. Having ~20K health and blind on demand makes you immune to most spikes also...
24-01-2013, 13:22 #37
I'll second that build for WvW. It's the most popular and notorious type of thief you'll run in to. It's VERY annoying. I usually just leave if I find one unless I get lucky and hit it with a backstab or eviscerate within the first few seconds.
26-01-2013, 09:12 #38
I've been kind of dealing with a bunch of RL crap... but I have been following this thread and keeping all the feedback in mind. I'm still tweaking my build and such. I've started to use the shortbow a lot more, specially in wvw, because it's plain more useful there (than pistols that is) I just need to suck less at the whole ground-targetting thing...