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Transmuting weapons now preserves the higher rarity of the two items.
Does this mean that If I transmute something like an Order of Whisper sword skin on a white sword, the result will be considered rare and thus soulbound, and I won't be able to transfer that skin to another character?![]()
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And the serving kicking starts :D
"Purged in death's shadows, Necromancy wails anew, Life that is breathless."
Daily achievement tracker is nice. The fact that it's replaced with monthly when daily is done - not so nice. I don't care about monthly, I will never do it. Why can't we decide what's in our quest tracker?
The Combo daily achievement is weird. Not sure how it works yet. I was setting traps everywhere for other to use, was getting combo icons everywhere, but kill counter stayed the same... Finally got 10, but it took me a while.
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Would be nice to just do a combo on an enemy instead of killing them with one -- much frustration was had in my party, heh. Combos are one game mechanic I think ANet still needs to amp up somehow.
"Purged in death's shadows, Necromancy wails anew, Life that is breathless."
Yeah. As I just posted on Reddit a bit ago:
I just don't understand why doing the same combo on the same enemy would sometimes give credit and sometimes not. But I'm happy that I finally got it done.Originally Posted by nkuvu
I also have to say that I really like the laurel rewards. It looks like there's a ton of useful stuff for me, especially with 7/8 of my characters in rare armor.
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News!
If you keep old emails from renown NPCs (the mail you get after completing a heart), check them again. I've found a whole bunch of experience attached to them.
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