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Last edit 30.04.2013.
If you haven't run dungeons much you should check "How to prepare for dungeons" first.
Story (Level 76)Spoiler
- Mostly easy, end boss very tough. Takes 45-60 minutes.
Ice Spike (Structure)
- After door: 2 Icebrood Seer (Silver) and ~ Normal-Sons of Svanir.
- Ambush by Ice Spike.
- Corrupt Spike: Multiple projectiles (360 degrees). Low damage, Launch (2 s) and Chilled (2 s).
- Out-range with 1200 range.- Summons Icebrood Elementals [Story] (Silver), caps at 3.
- Focus Ice Spike.
Icebrood Seer (Champion)
- All enemies can be skipped.
- Icebrood Seer (Champion, see Silver-version) and 2 Icebrood Troll (Silver).
- Icebrood Mauler (Silver), Sons of Svanir [Bow] (Normal), Icebrood Wolf (Normal) and Corrupted Ice Turret (Structure).
- 2 Icebrood Wolves [Common] (Silver) and 3 Icebrood Wolves (Normal).
- 2 Icebrood Colossi (Silver) and Icebrood
- 2 Icebrood Goliaths (Silver) and 3 Icebrood Wolves (Normal).
Kulag the Fallen (Champion)
- Can't move or be moved. Run back to corridor to get out-of-combat regeneration if needed.
- Ice Shards: 6 medium-range projectiles (medium damage). Low damage and Knockback (1.5 s) per hit. Basic attack. "Points staff forward (0.5 s)".
- Dodge.- Ice Storm: Ranged-attack. Medium damage, Launch (2.4 s) and summons Corrupted Ice Crystal (Structure). Can't be blocked. Moving causes to miss. "Raises both arms and then left hand (2.5 s)".
- Move or dodge.
- Bug: Visually looks like delayed AoE.
- Needs line-of-sight to hit but can be casted without.- Ice Repel: Low-range PBAoE. High damage and Launch (3.3 s). "Touches ground and raises left arm (1.25 s)".
- Block/dodge.
Icebrood Goliath (Champion)
- With Son of Svanir [Axe] (Normal) and Son of Svanir [Greatsword] (Normal).
- Smash: Low-range melee. Medium damage. "Swings right arm (0.75 s)".
- Run through or keep moving away (even if you melee) to avoid all hits.- Lunge: Melee. High damage and Knockdown (2 s). "Jumps (1 s)".
- Dodge.
Hirvela the Lost (Champion)
- Throw Axe: Projectile. Medium damage. Basic attack. "Raises left/right hand (0.5 s), throw an axe".
- Boomerang Axe: Slow, piercing and returning projectile. Medium damage and Chilled (8 s). "Raises left/right hand (0.5 s), throw an axe".
- Whirling Defense: Channeled PBAoE (6 hits in 6 s, extreme damage). Medium damage per hit. Reflects projectiles (turns you Ice (2 s)). "Spins and moves axes fast".
- Stop using projectiles.- Lunge: Leap. Medium damage. "Turns right and glows (1 s)".
- Ice: Debuff. Can't move or use skills. Chilled (3 s) every 1 s. Can be destroyed.
- At 50% transforms to a dog. "Spreads arms and roars (2.5 s)".
- Melee may interrupt.
- Bug: If you wipe he remains in dog-form. However, he won't use Charge and stops attacking at 50%.- Jab: Melee. Medium damage. "Swings left arm (0.25 s").
- Lunge: Melee. Medium damage. "Bites (0.5 s)".
- Charge: Might (1 s) + Dash with PBAoE (hits ~6 times in ~2 s, extreme damage). High damage and Knockback (1.5 s) per hit. "Raises arms and pounds chest (1 s)".
Ice Door
- Before door: Icebrood Hunter (Silver) and ~4 Normal-enemies.
- Traps: Chilled (3 s) and Crippled (3 s) per hit.
- Light torches. 4 Icebrood Elementals [Story] (Silver) constantly respawn.
- Don't kill enemies until door has melted.- After door: Icebrood Hunter (Silver) and ~4 Normal-enemies.
- 6 Ice Turrets (Structure).
Lani Winterfirst (Champion)
- 3 Icebrood Berserkers (Normal) constantly respawn.
- Cone of Cold: 6 cones in 1.5 s (high damage). Low damage per hit. "Points staff forward (0.25 s)".
- Meteor Shower: ~15 delayed (2.5 s) AoEs in 7 s (fatal damage). High damage per hit. "Touches ground and raises left hand (2.5 s)".
- Keep moving and dodge if needed.
Honor's Voice (Champion)
- Before Voice: 3 Icebrood Claymores (Silver).
- Dragon's Claw: 3 medium-range projectiles (cone). Medium damage per hit. "Moves left arm right (0.25 s)".
- Lightning Whip: 2 melee-hits in 0.3 s (high damage). Medium damage per hit. "Swings right arm (0.25 s), whips".
- Ice Leap: Ranged-attack. High damage and Ice (5 s). Used every ~15 s. "Crouches (0.2 s)".
- Try predict and block/dodge.- Ice: Debuff. Can't move or use skills. Chilled (3 s) every 1 s. Can be destroyed.
The Huntsman + Bane's Teeth
- With Bane's Teeth (Champion) and 4 Ice Sharks (Champion) underwater.
- Pull and focus Bane's Teeth, don't fall to water.
".- Hunter’s Call: Ranged-attack. Inflicts Birds (4 s). Used every ~15 s. "Blows horn (1.5 s)".
- Break line-of-sight.
- Use immunity or dodge (4 times if possible).- Birds: Fast low damage ticks (extreme damage). Only hits if line-of-sight to Huntsman.
- Horn buff: AoE. Fury (45 s). 3 Might (15 s) and Swiftness (45 s). Used every ~15 s. "Blows horn (0.3 s)
- Pounce: Leap. High damage. "Turns left (0.15 s").
- Dodge.- Hornet Sting (1): Melee + Evade back (1 s). Very high damage. "Swings right arm (0.5 s), hornet-effect".
- Monarch's Leap (2): Leap (0.5 s). Very high damage and Crippled (3 s).
- Serpent's Strike: Evade behind target (1 s) + Melee. Very high damage, Vulnerability (3 s) and Poison (1182 dmg in 6 s). "Green effect".
Bane's Teeth (Champion)
- Bite: Melee. High damage. Basic attack. "Bites (0.15 s)".
- Tail Swipe: PBAoE. High damage and Launch (3.4 s). "Raises tail and (3 s"), spins.
- Try dodge.- Eat (1): Channeled single-target melee (lasts 6 s). Can't move or use skills. End effect: Launch (3.4 s). "Glows and bites (1 s)".
- Dodge.- Regurgigate (1/2): Ticking AoE (~10 hits in ~10 s, extreme damage). Medium damage and Poison (480 dmg in 3 s per tick. "Pukes (1.5 s)".
Explorable (Level 80)Spoiler
- Path 1 (Butcher): Easy path. Takes about 15-30 minutes with decent team.
- Path 2 (Plunderer): Easy path. Takes about 30-45 minutes with decent team.
- Path 3 (Zealot): Medium difficulty. Path has bit hard end-boss and some strong trash packs.. Takes about 45-60 minutes with decent team.
Path 1: Butcher
Spoiler
Start
- Kill first group
- Kill "structures" to open door.
- Can skip to next boss (take upper path and jump down).
Champion Icebrood Troll
- Attack: Melee. Medium damage.
- Dodge / run behind.- Charged attack: Melee. High damage and Bleeding. "Glows".
- Run behind.
Aldus Stormbringer
- Clean area.
- Focus on spawned minions.
- Frostbolt / Frostbolt Volley: Projectile. Medium damage. Additional damage to Chilled targets?
- Dodge/tank.- Frozen Ground: PBAoE-ticks (very high damage). Medium damage and Chilled per tick.
- Dodge/run out.
Ginva the Butcher
- For faster kill, keep Protection-totem down.
- Splitblade: 3 projectiles (cone). Medium damage and Pull per hit.
- Dodge.- Crude Swing: Medium-range melee. High damage.
- Dodge / run away.- Whirling Defense: PBAoE-channel (extreme damage). High damage per tick. Reflects projectiles.
- Dodge. Melee attacks slightly out-range so you can keep attacking.
- Stop shooting.- Icy-ground: AoE-ticks. Chilled per tick.
- Walk out.
Path 2: Plunderer
Spoiler
Torn Fur
- Frost Aura: PBAoE-channel (lasts 5 s, 3 hits, high damage). Medium damage, Knockback, Chilled (4 s), Vulnerability (4 s) and Might (10 s) per hit. "Sticks sword to ground"
- Throw Greatsword: Projectile. Medium damage, Launch and 3 Vulnerability (5 s). Can't be blocked.
- Flurry (1): Melee-channel (very high damage). Low damage and Vulnerability (10 s) per hit.
- Flurry (2): 3 projectiles (cone). Medium damage per hit.
- Leap (1): Leap. Low damage.
- Leap (2): 3 projectiles (cone). Medium damage per hit.
Legendary Jaddeor Icefist
- Skippable.
- Charge (1): Dash with PBAoE-channel (lasts 2.5 s, extreme damage). High damage and Launch."Glows and pounds chest"
- Dodge/avoid.- Charge (2): Melee. High damage and Launch.
- Icy Ground: AoE-ticks. Chilled and Vulnerability per tick.
- Maul: Homing projectile. High damage, 2 Bleeding (5 s) and Vulnerability (15 s).
- Jab: Two melee-AoEs (extreme damage). High damage and 3 Bleeding per hit.
Legendary Balgren Creedbreaker
- Roar: Melee. Fear (3 s), Protection (15 s) and 3 Might (5 s). Can't be blocked or evaded. "Glows"
- Dodge back or run bit back. Stun-break.- Spawns minions.
- Kill/ignore.- Maul: Homing projectile. High damage, 2 Bleeding (5 s) and Vulnerability (15 s). "Moves arm back".
- Jab: Two delayed AoEs (extreme damage). High damage and 3 Bleeding per hit. "Weird sound".
Andal the Thug, Champion Poron, Champion Oolon
- Poron and Oolon are pullable. Otherwise focus Thug.
- P & O: Stab: Melee. Medium damage.
- P & O: Throw Javelin: Slow projectile. Medium damage.
- Quaggan Growth: AoE. High damage, Chilled (4 s) and 2 Might (20 s).
- Cone of Cold: Channeled cone (high damage). Low damage per hit hits. Able to rotate.
- Dodge twice or out-range with backward dodge.- Meteor Shower (Ice shards): Multiple delayed AoE's (extreme damage). High damage and Chilled per hit.
- Walk out of circles, dodge if needed.
Swimming
- Enemies skippable, hug right wall.
Wollam the Plunderer (use ranged swap)
- Stab: Melee with medium damage.
- Throws mines.
- Dart: Spin with high damage ticks (very high damage).
- Keep your distance and dodge. May go melee for a while after this attack.
Path 3: Zealot
Spoiler
Champion Icebrood Goliath
- Kill silver-enemies first.
- Smash: Slow melee. Medium damage.
- Run through or keep moving away (even if you melee) to avoid all hits.- Lunge: Melee. High damage and Knockdown (2 s). "Jumps".
- Dodge.
Legendary Svánigandr
- Bite: Low-range dash + multiple delayed AoEs. Medium damage per hit. Basic attack. "Swings left arm".
- Leap: Short leap with high-range cone. High damage and Bleeding (4 s). "Glows and jumps at target".
- Evade/block.- Swipe (1): Melee. High damage.
- Brutal Swipe (2): Melee. High damage.
- Howl: High-range PBAoE. Medium damage, "Stun" (4 s) and Immobilized (4 s). Can't be blocked. "Howls".
- Evade.
Fimbul
- Leaps: Leap with PBAoE. Medium damage adn Bleeding.
- Dodge.- Spawns springs: AoE-ticks. Low damage and Launch.
- Walk out.- Turns iceshard: Regenerates and turns invulnerable.
- Destroy ice.
Sorge the Zealot
- Clear room from normal Jellywish.
- Crimson Tide: Ranged-attack. High damage and Bleeding.
- Dodge when you see "claws" on you.- Spawns Giant Arctic Jellyfish: Detonate: PBAoE. Very high damage and AoE. Self-destruct.
- Probably tied to Zealots animations, so dodge at right time.- Spawns Barracudas.
- Sinks: Ranged-attack. Low damage and Sink.
Bestiary
Spoiler
Corrupted Ice Turret (Structure)
- Corrupted Turret: Multiple projectiles (360 degrees). Low damage and Chilled (3 s) per hit. "Shards turns horizontally".
Icebrood Berserker (Silver)
- Throw Axe: Projectile. Medium damage. Basic attack. "Throws from left arm".
- Boomerang Axe: Returning projectile. Medium damage and Crippled (8 s). "Throws from right arm".
- Boomerang Axe: Returning projectile. Medium damage and Chilled (5 s). Used when below 25%. "Throws from right arm".
- Whirling Defense: Channeled PBAoE (~5 hits during ~3 s, extreme damage). Medium damage per hit. Reflects projectiles. "Moves axes fast + sound".
Icebrood Claymore (Silver)
- Slash: Two melee-hits (medium damage). Low damage per hit.
- Whirlwind Attack: 4 projectiles (cone, extreme damage). High damage per hit. "Glows and sticks sword to ground".
- Whirlwind Attack: Dash with PBAoE-channel (very high damage). Medium damage per hit.
- Frostwind Attack: Dash with PBAoE-channel (extreme damage). High damage per hit. Leaves trail of delayed AoEs. Medium damage and Bleeding per hit.
Icebrood Colossus(Silver)
- Ice Shards: Projectile. High damage. "Points left arm (0.5 s)".
- Ice Spike: Delayed AoE. Very high damage. "Glows and jumps (1 s)".
- Frost Blast: Melee-AoE. High damage and Knockback. "Glows and pulls right arm back (1.5 s)".
Icebrood Elemental [Story] (Silver)
- Ice Throw: Homing projectile. Medium damage, Bleeding (3 s) and Chilled (3 s). "Grabs ice from chest and throws with right hand (1 s)".
- Polar Smash: Melee. High damage. Can't be blocked. "Bends and pulls right arm back (2 s)".
- Freeze Row: Multiple delayed (2.75 s) mini-AoE's (cone). High damage and Launch per hit. "Waves arms with weird sound (1.5 s)".
- Walk away (note hit box is much bigger than graphics).
Icebrood Elemental (Silver)
- Ice Strike: AoE + delayed AoE. Low damage + low damage and 2 Bleeding (5 s).
- Shockwave: Projectile. Low damage. "Holds arm back".
- Summons: PBAoE. Chilled (2 s) and summons 3 Icebrood Elementals [small] (Normal).
Icebrood Goliath (Silver)
- Smash: Melee. Medium damage and Knockback (1.5 s). Basic attack. "Swings right arm (0.75 s)".
- Smash: Melee. Medium damage. "Glows and pulls right arm back (2.5 s)".
- Frost Breath: Channeled cone (2.5 s). Initial effect: Immobilize (~3 s). Medium damage and Chilled (~1 s) per hit. "Raises arms and stomps ground (1.5 s), icy spray".
Icebrood Hunter (Silver)
- Shoot: Projectile. Medium damage.
- Volley: Channeled projectiles (lasts ~2 s, 6 hits, high damage). Low damage per hit.
- Frost Volley: Channeled projectiles (lasts ~2 s, 5 hits, high damage). Low damage and Chilled (1 s) per hit. Used when below 25%. "Shouts".
- Barrage: Channeled projectiles on big area (lasts ~3 s, 10 hits, high damage). Low damage and Crippled (3 s) per hit. "Shoots up in air + huge red circle".
- Summons 2 Icebrood Wolves (Normal). Used when below 25%. "Shouts".
Icebrood Kodan (Silver)
- Slash: Melee. Medium damage.
- Retreating Swipe (1): Melee + Evades back. Medium damage. "Spin".
- Ambush (2): Leap. High damage and Crippled (5 s). "Glows while leans back".
- Flurry (3): Melee-channel. Low damage per hit.
Icebrood Mauler (Silver)
- Smash: Melee. Medium damage. Basic attack. "Swing from right side".
- Spin: PBAoE. Medium damage. "Shouts + Spins".
Icebrood Seer (Silver)
- Ice Shards: 3 medium-range projectiles (medium damage). Low damage and Chilled (1 s) per hit. "Points staff forward (1 s)".
- Ice Spike: Delayed (3 s) AoE. High damage. "Raises left arm (1 s), red circle".
- Summons Icebrood Elemental [Big] (Normal) at target. "Raises left arm (1 s)".
Icebrood Troll (Silver)
- Troll Smash: Melee. High damage, 4 Bleeding (1720 dmg in 5 s) and Chilled (8 s). "Swings right arm (0.5 s)".
- Stomp: PBAoE. Very high damage and Launch (3.3 s). "Jumps in air (2.5 s)".
- Roar: 5 Troll Regeneration in ~5 s. "Roars (1.5 s)".
Icebrood Wolf [Common] (Silver)
- Bite: Two melee-hits (medium damage). Low damage per hit.
- Leap: Low-range leap. High damage and Knockdown (2 s). Summons Icebrood Wolf (Normal).
Icebrood Wolf [Rare] (Silver)
- Bite: Melee. Medium damage.
- Frost Leap: PBAoE. High damage and Chilled (3 s).
- Needs to be predicted.- Leap: Two PBAoEs (extreme damage). High damage and Crippled (3 s) per hit.
- Needs to be predicted. Often used right after Frost Leap.
Icedragon Totem (Structure)
- Does nothing.
Ice Shark (Champion)
- Bite: Melee. High damage, Poison and Bleeding.
- Charge: Dash with PBAoE. Very high damage and Bleeding per hit.
Seer (Silver)
- Ice Shards: 3 medium-range projectiles (medium damage). Low damage and Chilled (1 s) per hit. "Points staff forward (1 s)".
- Ice Spike: Delayed (3 s) AoE. High damage. "Raises left arm (1 s), red circle".
- Summons Icebrood Elemental [big] (Normal) at target. "Raises left arm (1 s)".
Son of Svanir [Hammer] (Silver)
- Smash: Melee. Medium damage. Basic attack. "Swing from right side".
- Leap: Leap. High damage and Knockdown (3 s). "Raises Hammer".
- Spin: PBAoE. Medium damage. "Shouts + Spins".
Svanir Ballista (Structure)
- Ice Dart: Projectile. Low damage, Chilled (3 s) and Knockback (1 s). "Shoots when arrow appears".
Svanir Ice Bomb (Structure)
- Ice Bomb Explosion: Two PBAoEs. Low damage and Chilled (2 s) per hit. Used when destroyed.
Normals
Spoiler
Icebrood Berserker (Normal)
- Throw Axe: Projectile. Medium damage. Basic attack. "Throws from left arm".
- Boomerang Axe: Returning projectile. Medium damage and Crippled (8 s). "Throws from right arm".
- Boomerang Axe: Returning projectile. Medium damage and Chilled (5 s). Used when below 25%. "Throws from right arm".
Icebrood Elemental [small] (Normal)
- Punch: PBAoE. Low damage. Self-destructs.
Icebrood Elemental [Big] (Normal)
- Ice Strike: AoE + delayed AoE. Low damage + low damage and 2 Bleeding (5 s).
- Shockwave: Projectile. Low damage. "Holds arm back".
Icebrood Wolf (Normal)
- Bite: Melee. Low damage.
- Leap: Two PBAoEs (high damage). Medium damage and Crippled (3 s) per hit.
Son of Svanir [Bow] (Normal)
- Shoot: Projectile. Low damage.
- Volley: Channeled projectiles (lasts ~2 s, 6 hits, high damage). Low damage per hit.
- Frost Volley: Channeled projectiles (lasts ~2 s, 5 hits, high damage). Low damage and Chilled (1 s) per hit. Used when below 25%. "Shouts".
- Barrage: Channeled projectiles on big area (lasts ~3 s, 10 hits, high damage). Low damage and Crippled (3 s) per hit. "Shoots up in air + huge red circle".
- Summons 2 Icebrood Wolves (Normal). Used when below 25%. "Shouts".
Last edited by Wethospu; 30-04-2013 at 12:37.

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