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  1. #101
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    Quote Originally Posted by RD View Post
    Haha I don't think it's really fair to say "You don't have to scout, you'll just probably fail if you don't" - doesn't that sort of mean you basically have to scout?
    Sotzz the Scallywag, that bastard.
    First time we had him listed, we found him. But the other times, we weren't so lucky..
    Last time even with three guilds, nobody could find him.

    We're cursed to have him pop up for almost every bounty we do.
    I want my hat back.

  2. #102
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    i never done any of this so i really don't know but, if the enemy spawns doesn't that mean any player, even guild-less ones, can kill the bounty?
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  3. #103
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    Quote Originally Posted by sorudo View Post
    i never done any of this so i really don't know but, if the enemy spawns doesn't that mean any player, even guild-less ones, can kill the bounty?
    The enemy is a friendly NPC, meaning that he won't fight people and you can't attack him. The only way to get him to fight is for one of the guild members to trigger the fight via chatting with him (the option to start the fight doesn't appear unless the bounty is triggered).

    Anyone can see the NPC, and anyone can join the fight once triggered, but only the guild that started the bounty can trigger the fight.
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  4. #104
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    I know it's optional, but if not doing it results in a high chance of failure, that's not much of an option.
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  5. #105
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    I agree with you, but would also like to point out that we don't know how high that chance of failure is. We have an anecdotal account of someone who believes to be cursed, which is not exactly good data.

    It's also semantics.

    We have words to describe cases where we have choices, but some choices are risky. Clearly you prefer the low-risk high-cost option (low fail, but at the cost of scouting time) but some guilds that have enough influence might prefer the low-cost high-risk option so they can do more bounties in shorter time even if it means they fail a few (they can only gain merit once anyway afaik, and they still get individual drops regardless).

    Also, some people like risk. The option is there.
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  6. #106
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    The zerg-mentality of Guild Bounties (unlocking and playing) just makes me go "ewwwwwwwwwwwww".

  7. #107
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    Quote Originally Posted by RD View Post
    I know it's optional, but if not doing it results in a high chance of failure, that's not much of an option.
    It kind of depends on how many people you have to scout. If you only have about 8 people, you can't find them all anyway. And some of them can take a long time for one person to find, meaning that everyone else is babysitting their bosses waiting. And then sometimes the bosses reset, or another guild comes a long and activates and you lose the boss from that. And people start getting antsy too, especially with all the set up (assigning bosses, creating kill groups, finding out who's coming, getting everyone together) that can take up to 15+ min. all by itself.

    These things are really designed for larger guilds though. And they are going to add MORE bosses on 3/26 too. I'm about to start unlocking economy t5. After that, it will take us about 9 weeks to have enough to unlock treks. That should be interesting.

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