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The enemy is a friendly NPC, meaning that he won't fight people and you can't attack him. The only way to get him to fight is for one of the guild members to trigger the fight via chatting with him (the option to start the fight doesn't appear unless the bounty is triggered).
Anyone can see the NPC, and anyone can join the fight once triggered, but only the guild that started the bounty can trigger the fight.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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I agree with you, but would also like to point out that we don't know how high that chance of failure is. We have an anecdotal account of someone who believes to be cursed, which is not exactly good data.
It's also semantics.
We have words to describe cases where we have choices, but some choices are risky. Clearly you prefer the low-risk high-cost option (low fail, but at the cost of scouting time) but some guilds that have enough influence might prefer the low-cost high-risk option so they can do more bounties in shorter time even if it means they fail a few (they can only gain merit once anyway afaik, and they still get individual drops regardless).
Also, some people like risk. The option is there.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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The zerg-mentality of Guild Bounties (unlocking and playing) just makes me go "ewwwwwwwwwwwww".
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It kind of depends on how many people you have to scout. If you only have about 8 people, you can't find them all anyway. And some of them can take a long time for one person to find, meaning that everyone else is babysitting their bosses waiting. And then sometimes the bosses reset, or another guild comes a long and activates and you lose the boss from that. And people start getting antsy too, especially with all the set up (assigning bosses, creating kill groups, finding out who's coming, getting everyone together) that can take up to 15+ min. all by itself.
These things are really designed for larger guilds though. And they are going to add MORE bosses on 3/26 too. I'm about to start unlocking economy t5. After that, it will take us about 9 weeks to have enough to unlock treks. That should be interesting.