Yes, I'll be leaving that mode alone. Glad it's a complete different meta...
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Guild leader of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
World 1 in Tribulation Mode is not that bad. Various grass patches drop you in lava, or have spikes come out of them. But you can identify these areas, and avoid them. Most large and medium sized loose rocks will stomp you, often knocking you into something deadly. Some colors of flower will explode, and all power ups also explode. And you don't want to linger on the checkpoint too long, or it will also crush you. Eventually the pattern becomes pretty clear: Just take the longest route you can, and hop across small rocks if you can, because they are probably there for a reason.
But once you reach world 2, it becomes a lot harder. The spiked areas become much harder to identify, since there are no longer clear patches of grass. And the worlds are more linear, so the amount of traps you run into increase as well. Especially zone 3 of world 2 is devious, because you are forced to platform across the tiniest of platforms, and there's no other path. But perhaps worst of all is zone 2 of world 2, because of two bugged checkpoints. One respawns you endlessly in deadly spikes, and another simply doesn't work (causing you to go back to the previous bugged checkpoint). Without that infinite continue coin from the store, I would not even attempt it. Because the bugged checkpoint alone will consume hundreds of lives (2 or 3 lives with each death).