Go Back   The Unofficial GuildWars Site > Guild Wars Community Forums > Community Discussion Forum
User Name
Password

Please do not abuse other members in any way. Please do not post links or information about hacking/warez/cheats/item or gold farming or adverts.
Please read the rules of these forums as we rarely warn before banning.

Reply
 
Thread Tools Display Modes
Old 24-12-2006, 22:01   #31
DarkZeal
GWOnline.Net Member
 
DarkZeal's Avatar
 
Join Date: Jul 2005
Posts: 1,289
Quote:
Originally Posted by whitemountain View Post
I must've missed the memo...why on earth would anyone "hide" energy?

Opponents can't "see" if you have energy or not, not even your teammates can see if you have energy or not.

Aiiane: then why change it at ALL if it makes no difference to PvP and have it claimed it was for PvP balance?

Back to my question in this post: I cannot fathom why someone would try to "hide" energy in a game where your energy cannot be seen by enemies...why hide it?

wm.
Um, hiding energy means E-Denial Mes can't get you? If you had 12 energy and a Mes tried to E-surge you for 12, you swtich your focus to the shield so you lose 12 energy before the Surge hits, you can't go to negative energy from the Surge. Swtich back and you still have your 12 energy, took no damage and they just wasted a skill.
Works for Debiliting Shot from a Ranger too.
DarkZeal is offline   Reply With Quote
Old 24-12-2006, 22:05   #32
TalonTheCat
GWOnline.Net Member
 
TalonTheCat's Avatar
 
Join Date: Jul 2006
Location: USA
Posts: 173
Quote:
Originally Posted by DarkZeal View Post
Um, hiding energy means E-Denial Mes can't get you? If you had 12 energy and a Mes tried to E-surge you for 12, you swtich your focus to the shield so you lose 12 energy before the Surge hits, you can't go to negative energy from the Surge. Swtich back and you still have your 12 energy, took no damage and they just wasted a skill.
Works for Debiliting Shot from a Ranger too.
Agreed. I have used my candy shield in PVP many times.
TalonTheCat is offline   Reply With Quote
Old 24-12-2006, 22:24   #33
Aiiane
GWOnline.Net Member
 
Aiiane's Avatar
 
Join Date: Feb 2006
Location: California
Posts: 8,776
Quote:
Originally Posted by whitemountain View Post
I must've missed the memo...why on earth would anyone "hide" energy?

Opponents can't "see" if you have energy or not, not even your teammates can see if you have energy or not.


Back to my question in this post: I cannot fathom why someone would try to "hide" energy in a game where your energy cannot be seen by enemies...why hide it?

wm.
As DarkZeal somewhat explained, it's not "hiding" in a visual sense, but rather in the sense that energy which you don't currently have, can't be manipulated by opponents.

The important factor here is that when you increase or decrease your maximum energy, your current energy also changes. In addition, you can go into negative energy, and regenerate back up to zero but you cannot be drained below zero energy by another player. What this means is that anytime you are in negative energy, you are regenerating energy and there is nothing your opponents can do about it. So, consider two scenarios:

Scenario A:

Monk has 40 base max energy, 10 current energy, normal weapons.
Mesmer drains them for 10 energy.
Monk tries to cast a spell, but can't.
Monk ends up with 0 energy.

Scenario B:

Monk is on energy-hiding weaponset, with 30 base max energy, 0 current energy.
Mesmer attempts to drain them for 10 energy, drains 0 (because there's none to drain).
Monk swaps to higher-energy weaponset, now at 40 max energy, and current energy also increases by 10.
Monk casts 10 energy spell.
Monk swaps back to energy-hiding weaponset.
Monk ends up with 0 energy.

Exact same end, exact same starting energy - but the monk in scenario B got the spell off. That is what "energy hiding" is about in Guild Wars PvP. The best PvP monks are ones that can operate normally on the lowest amount of maximum energy.

Quote:
Originally Posted by whitemountain View Post
Aiiane: then why change it at ALL if it makes no difference to PvP and have it claimed it was for PvP balance?
I never said it didn't make a difference - I said that the argument that it does or doesn't make a difference is a pointless one because it favors neither side.

Again, the change is due to the principle of the matter: if you're going to stick to a design methodology, then having little places where it doesn't hold true stands out like a sore thumb.
Aiiane is offline   Reply With Quote
Old 24-12-2006, 23:16   #34
whitemountain
GWOnline.Net Member
 
Join Date: Oct 2006
Location: USA
Posts: 616
Quote:
Originally Posted by Aiiane View Post
As DarkZeal somewhat explained, it's not "hiding" in a visual sense, but rather in the sense that energy which you don't currently have, can't be manipulated by opponents.

The important factor here is that when you increase or decrease your maximum energy, your current energy also changes. In addition, you can go into negative energy, and regenerate back up to zero but you cannot be drained below zero energy by another player. What this means is that anytime you are in negative energy, you are regenerating energy and there is nothing your opponents can do about it.
I know about energy debt...I only play casters myself...I'm not a newb. I was questioning WHY you would do it, not how it works.

The thing of it is, though, that there are a few things here that don't lend to PvP play at all:
  • The skin is unique enough that opposing e-denial and e-removers will know to wait for the switch BACK to cast. It's a dead giveaway that you're "hiding" energy. In PvE, I've had opposing mesmer mobs wait well beyond the recharge time of hexes just to cast when I have the energy to be damaged.
  • There's a delay in switching weaps in-game that can be fatal when applied to monks.
  • There are far more numerous, and better/max, ways to "hide" energy. I had quite a collection of -5 energy focii at one point...OR using an inscribable focus with 2 AC mods (one inherent, one inscribed).

This discussion is focusing on the least optimal, most sub-par, absolutely worst option scenario for offhands in competitive PvP matchups.


Quote:
Originally Posted by Aiiane View Post
I never said it didn't make a difference - I said that the argument that it does or doesn't make a difference is a pointless one because it favors neither side.
Then why make the change at all? Something had to have happened to force them to act. People just don't change spontaneously, on a whim.

If it makes no difference either way, put it back or don't have changed at all.

If it does make a difference, why can no one actually quantify it?

Quote:
Originally Posted by Aiiane View Post
if you're going to stick to a design methodology, then having little places where it doesn't hold true stands out like a sore thumb.
I 100% agree with you on this: CONSISTANCY is best.

I just get...perturbed...when I hear things that are along the lines of "stick it to the PvE folks again...they're less important than us l33t PvP roxxors".

And this smelled to high heaven of that.

wm.
whitemountain is offline   Reply With Quote
Old 24-12-2006, 23:54   #35
Aiiane
GWOnline.Net Member
 
Aiiane's Avatar
 
Join Date: Feb 2006
Location: California
Posts: 8,776
Quote:
Originally Posted by whitemountain View Post
I know about energy debt...I only play casters myself...I'm not a newb. I was questioning WHY you would do it, not how it works.

The thing of it is, though, that there are a few things here that don't lend to PvP play at all:
  • The skin is unique enough that opposing e-denial and e-removers will know to wait for the switch BACK to cast. It's a dead giveaway that you're "hiding" energy. In PvE, I've had opposing mesmer mobs wait well beyond the recharge time of hexes just to cast when I have the energy to be damaged.
  • There's a delay in switching weaps in-game that can be fatal when applied to monks.
  • There are far more numerous, and better/max, ways to "hide" energy. I had quite a collection of -5 energy focii at one point...OR using an inscribable focus with 2 AC mods (one inherent, one inscribed).

This discussion is focusing on the least optimal, most sub-par, absolutely worst option scenario for offhands in competitive PvP matchups.
Obviously, a good number of players disagree with you, because a large number of players use negative energy sets. In the tradeoff of visibility versus stats... stats generally win out. Most mesmers won't wait every single time to watch your weaponsets (yes, the best ones will, but they're few and far between), and a questionable advantage in subtlety is overruled by a direct and constant advantage in stats.

Quote:
Originally Posted by whitemountain View Post
Then why make the change at all? Something had to have happened to force them to act. People just don't change spontaneously, on a whim.
Yes and no. There had to have been some general motivating factor, but it doesn't necessarily need to be related singularly and directly to the item in question. Perhaps ANet simply asked their testers to let them know if they found anything "out of whack" with the usual standards, and one of them happened to mention it in a recent test run.

Quote:
Originally Posted by whitemountain View Post
If it makes no difference either way, put it back or don't have changed at all.

If it does make a difference, why can no one actually quantify it?
It has been quantified. I can easily quantify it by saying it's a 2 AL difference, and thus a 4-5% reduction in damage taken - but if that's not quantified enough, you could see this reply.

Quote:
Originally Posted by whitemountain View Post
I 100% agree with you on this: CONSISTANCY is best.

I just get...perturbed...when I hear things that are along the lines of "stick it to the PvE folks again...they're less important than us l33t PvP roxxors".

And this smelled to high heaven of that.

wm.
Well, comments to that regard generally stem from the fact that consistency is a key aspect to balanced PvP, versus simply a "nice thing to have" in PvE. No one is "less important", per say, but it's simply a fact of life that PvP is a lot more sensitive to small changes: if your PvE experience gets slightly harder or easier, it doesn't completely ruin the game - but if PvP gets out of balance, it quickly spirals out of control.

So while yes, I dislike those who put others down on the basis of the style of gaming which they prefer, the gist of their statements (although definitely not the tone or spirit) is based in reality.
Aiiane is offline   Reply With Quote
Old 25-12-2006, 00:27   #36
dagee
GWOnline.Net Member
 
Join Date: Apr 2004
Posts: 209
Quote:
Originally Posted by Aiiane View Post
Just because it has existed for a while is not an argument against change. ANet has been steadily reducing the number of differences between the two types, whether it be in removing items like the Fiery Flamespitter or the Nolani wand, or changing the stats of items such as the holiday shields.
whoa, whoa, whoa, did I miss a memo somewhere. Did they remove the Fiery Flamespitter? I love that axe. I'm not near my gaming machine so I cannot check. When did this happen?

<appoligies> sorry did not mean to get off topic </appoligies>
dagee is offline   Reply With Quote
Old 25-12-2006, 01:05   #37
Aiiane
GWOnline.Net Member
 
Aiiane's Avatar
 
Join Date: Feb 2006
Location: California
Posts: 8,776
Quote:
Originally Posted by dagee View Post
whoa, whoa, whoa, did I miss a memo somewhere. Did they remove the Fiery Flamespitter? I love that axe. I'm not near my gaming machine so I cannot check. When did this happen?

<appoligies> sorry did not mean to get off topic </appoligies>
Oct. 25th 2006 Update:
http://www.guildwars.com/support/gam...ve-2006-10.php

"* Updated some Fiery Flame Spitters that had a 15% recharge chance instead of the normal 10% chance."
Aiiane is offline   Reply With Quote
Old 25-12-2006, 01:18   #38
Noa Brightington
GWOnline.Net Member
 
Noa Brightington's Avatar
 
Join Date: Nov 2005
Location: Alaska
Posts: 3,415
Blog Entries: 185
It just seems odd that these fairly unique weapons had to be nerfed like this.
For the most part, the only thing they're good for is for non fighter based units.
I like the design of the hassen's shell, and the peppermint shield. Not so thrilled about gingerbread man shield, and it's my feeling when doused with water, it should disintigrate. but that's just me.

The shield's stats made them a bit more usefull then the average top end no req, and seriously, I don't see them as game breaking.
Still, what's done is done. I don't expect them to get changed back.

What would have been NICE would be for anet to leave those in, and then only offer 'fixed' versions this year. Make them the new HOD sword as it were. Kinda like they did with candycanes. (starting to regret dumping the 250 batch for 100k now)

I don't consider this anything major, just a little... disapointing.
Noa Brightington is online now   Reply With Quote
Old 25-12-2006, 01:37   #39
Aiiane
GWOnline.Net Member
 
Aiiane's Avatar
 
Join Date: Feb 2006
Location: California
Posts: 8,776
Quote:
Originally Posted by Noa Brightington View Post
What would have been NICE would be for anet to leave those in, and then only offer 'fixed' versions this year.
That gets them the worst of both worlds, though - there are still unbalanced items in the game, but people also complain if they can't get them. Better to simply stick with either they're available to everyone or not available at all. That's been GW's guiding principle in regards to item stats from the beginning - any time they've deviated from that, they've ended up changing it to fit into line with the rest eventually, or changing the rest to bring them up to par.
Aiiane is offline   Reply With Quote
Old 25-12-2006, 01:38   #40
defrule
Banned
 
defrule's Avatar
 
Join Date: Jul 2005
Location: UK
Posts: 810
Quote:
Originally Posted by Aiiane View Post
That gets them the worst of both worlds, though - there are still unbalanced items in the game, but people also complain if they can't get them. Better to simply stick with either they're available to everyone or not available at all. That's been GW's guiding principle in regards to item stats from the beginning - any time they've deviated from that, they've ended up changing it to fit into line with the rest eventually, or changing the rest to bring them up to par.
What items are still unbalancing?
defrule is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 03:50.


 
Advert
Official News
02/05/2010 02:57 PM
Making it as an MMO Blogger
02/05/2010 02:57 PM
Community: Gamers Giving Back to Haiti
02/04/2010 08:02 PM
The Canthan New Year is Nearly Here!
01/29/2010 02:57 PM
Community: Fansite News
01/28/2010 06:58 PM
New Update: PvP Changes and GvG Updates
Game Updates
02/01/2010 01:11 PM
Update - Monday, February 1, 2010
New Posts
Canthan New Year 2010
Connection Errors
Canthan new year 2010:The year...
Where's Nicholas?
GuildWars Bloggers Wanted
The end of wintersday redux (n...

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.