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True, I mixed up the quests.
Those actually do use snowball skills, but they're still insanely easy to beat, and would be even more so with up to 4 players since that enables you to kill faster, without upping the danger of the opposing part by any part near that.
Actually having a holiday event quest with holiday event special skills in a team would be hilarious and funny, possibly both at the same time.
The opening post suggestion is just weird, it'd be more appropriate to just make it so hard that it can't be run.
I do like the part about no heroes since that would make players play with each other, it's an online game after all and holiday quests should be about socializing and so on.
Of course that means that new holiday skills like Refreshing Candy (heals entire party for 100) or such must be added.
True, I mixed up the quests.
Those actually do use snowball skills, but they're still insanely easy to beat, and would be even more so with up to 4 players since that enables you to kill faster, without upping the danger of the opposing part by any part near that.
read this:
"the more people in team, the harder"
about the anti-run part:
maybe making it so that on some random spot there should be 1 mob with player 1, 2 mobs with 2 players, and same with 3 and 4 players... BUT, they all must die at same time (not exact same time) and when 1 mob is gone, like 10 sec later, they will be ressed if the other players havent defeated
i'm not really sure how to make it not too hard for some players, but this is a start
also remember i'd like to see suggestions toward this idea, so maybe different from my way, havent seen that much of other ideas
they're still insanely easy to beat, and would be even more so with up to 4 players since that enables you to kill faster, without upping the danger of the opposing part by any part near that.
That is under the assumption that you just add more foes to the quests, or make them hit harder or faster, it would still make them easier.
I don't see how it changes anything.
If you can read what the skills do, you can complete the mission.
If there are 4 players and perhaps 4 times as many spawns (as an easy example of "upping" the difficulty), then it's easier because AI still has the same issues, and you know have 4 times the power of human mind to outsmart dumb AI.
anyway, this suggestion is to let people play with others, not to make quests harder, first read kedde, then reply
besides, if those quests are easy already, whats the problem with changing it into a community quest, so that people can play together some more ? (by choice, since you may still solo if you want)
its still for fun, not to make everything harder and harder all the time
we are surrounded by solo-ers and solo quests in GW, let us (maybe not you, kedde) have more fun together
its an online game for a reason: to play together
and to have fun, not to make everything harder everytime, that makes it too serious, and gets boring, thats why so many people left GW now
i hope you understand this, and that you will read this this time...
I don't see how it changes anything.
If you can read what the skills do, you can complete the mission.
If there are 4 players and perhaps 4 times as many spawns (as an easy example of "upping" the difficulty), then it's easier because AI still has the same issues, and you know have 4 times the power of human mind to outsmart dumb AI.
again, there are beginners, only because there is dumb AI at work doesn't make it any easier for a beginner.
i bet you died plenty of time when you just started out in the game, but you died because of the dumb AI.
only because you can kill the enemy's right now doesn't mean you can if you never played the game before, that's why a beginner is called a beginner, fail and learn.
Please point me to where I mentioned that it just had to be made 50% harder.
All I said was that this would be making it easier than it is, which with the rewards it yields isn't the best idea.