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Old 10-11-2009, 17:08   #21
Ayuhmii Shanbwa
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Quote:
Originally Posted by Vana View Post
So, you want to take a solo quest and let people do it in groups of 4 without changing anything about the actual quest or monsters in it?
oh wow..
changing the difficulty when with more in party, and make some point where runners cant get through without help of the other team members

i said i took that as example, maybe new quests added like this
also, like sorudo says, lots of not-as-good people and new people get GW

i see lots of new people disappear from GW, if anet dont make something which make people happy, they will lose more than they already did

i dont say: make every quest/event quests easier by increase party
i did say: make event quests more fun by increasing party, and maybe make the quest some harder

also, enough people can do that example quest solo, so IF it would be easier with 4, they either have more fun, or solo it anyways.... no problem with this suggestion

tell me whats wrong with making stuff more fun by letting people play together, i mean, my heroes are smarter than lots of members i saw in GW, so not that much changes, just that we can have more...

FUN

hope some of you know what that is, cuz thats what this suggestion is about, and its also for those who like to team up
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Old 10-11-2009, 17:47   #22
Simply Kedde
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FUN

For some people is also racking up the rewards these holiday quests hold, which are often pretty high rewards for easy quests.

Let 4 people do something not properly scaled in difficulty that yields high rewards and you end up with a bunch of farmhappy people who will now have yet another easy source of inflation material.

Apart from that, making something designed for a single person available for 4 person teams doesn't make sense without scaling the difficulty with other means than number of enemies.
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Old 10-11-2009, 17:53   #23
raspberry jam
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Quote:
Originally Posted by Ayuhmii Shanbwa View Post
changing the difficulty when with more in party, and make some point where runners cant get through without help of the other team members
Running should be completely impossible. Difficulty should not be high, but high enough so it can't be ran or serial farmed efficiently - farmed yeah sure anything that's repeatable is farmable, but in moderation (in other words this is nothing for the current GW Live Team).

I support the general idea of this suggestion. Teaming up should always be encouraged, even more so in holiday times.
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Old 12-11-2009, 23:54   #24
Ayuhmii Shanbwa
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Quote:
Originally Posted by Simply Kedde View Post
FUN

For some people is also racking up the rewards these holiday quests hold, which are often pretty high rewards for easy quests.

Let 4 people do something not properly scaled in difficulty that yields high rewards and you end up with a bunch of farmhappy people who will now have yet another easy source of inflation material.

Apart from that, making something designed for a single person available for 4 person teams doesn't make sense without scaling the difficulty with other means than number of enemies.
as i said: i took that quest as example, its not bad changing for 4 players, though

also, it should be scaled in difficulty, as i mentioned before
i never said how

then having it not able to run, so everyone should work together (good old times in GW)

anet could do it, making some things better with more people
but i doubt they even bother looking at GW since they are busy with GW2, their excuse to not make GW more fun

but we all know anet, i know it wont happen, but still like to discuss about some ideas i got
however, i get more discussions about if i explained something well, or a point which isnt that good, while i asked for better ways to make this suggestions

general fun means: doing stuff together and work together to achieve something, but some here dont like that at all... i think

i tried my best to explain, but i guess you have to be perfect to some people here to post, even though noone is perfect.....
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