Ritualist/Ranger guide to solo farming the Forest of the Wailing Lord
by Sarutobi Sakura aka Antoninus the Pious
I've been using this build for almost 2 weeks now as i wanted to make sure it would really work. I find it as fast as the R/X build but its just me. I guess im just biased since there's no love for the Ritualist these days :( Either people want a monk, an ele or a necro >_<... anyway here's the guide
Forest Farm Video: http://files.filefront.com/forestfar.../fileinfo.html
Video of the run: http://files.filefront.com/fowforest.../fileinfo.html
THE FOREST OF THE VENGEFUL LORD
This build utilizes the not-so-high-attack-damage of the forest monsters to succesfully tank and at the same time deal damage using the Ritualist Elite Item Spell:

Vengeful was Khanei - Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.
First up!
EQUIPS
Armor
A Restorer's headgear of Superior Restoration and an Oracle's (armor +10 while holding an item) suit with minor ritualist runes and major/sup vigor is recommended but not necessary. Halycon's, which gives you additional energy, will also do. If you have the resources, craft a separate armor piece with a minor rune of restoration for the run as you will need as much health as possible.
Weapon :confused: ...yes a weapon!
Any flat or longbow for pulling.
THE BUILD
Restoration - 12+3+1
Wilderness Survival - 12
1. Vengeful was Khanei [E]
2. Vengeful Weapon - For 8 seconds, the next time target ally takes damage from foe, that ally steals up to 15..51 Health from that foe.
3. Troll Unguent - For 10 seconds, you gain health regeneration of +3...9.
4. Distracting Shot - If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
5. Storm Chaser- For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage
6. Generous Was Tsungrai - Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.
7. Quickening Zephyr - Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.
8. Soothing Memories - Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
QZ recharges VWK at the same time it starts blinking.
Storm Chaser compensates for the high mana cost of skills. When fighting Sheperds and Worms (which deals lightning dmg) you're able to keep VWK on for 39 seconds!
GETTING THERE
- Cast Generous Was Tsungrai for the health boost. At lvl14 Restoration GWT gives you an additional 134 health for 59 seconds and heals for 268 health when dropped.
Keep GWT on at all times.

- At Point X, I usually wait for the two groups to wander but here's an alternative.

- 2 Skeletal Impalers will pop out at Point O, just run past them.
THE CREEPS
Spirit Sheperds: stay out of casting range and you'll be safe
skills used: Aura of Restoration, Lightning Strike, Chain Lightning, Iron Mist
Rock Borer WOrms: it is advised that you take on only 3 at a time as they use Chocking Gas (a preparation) which interrupts spells you cast. Time your VWK and VW in between hits. 2-3 VWK + VW spamming kills them.
skills used: (annoying combination) Pin Down, Chocking Gas, Concussion Shot, Lightning Reflexes, Throw Dirt
Spirit Woods: hard hitters. Just keep up Troll Unguent all the time and you'll be fine.
Amored Cave Spiders: surpirisingly the easiest monster to kill in the forest 1on1. Take on only 1 at a time though. They die in 20 seconds.
Skeletons: Storm Chaser past them. Make sure not to brush against the Berserkers or they'll remove Storm Chaser, a stance, with Wild Blow.