Quote:
Originally Posted by tommynj
Do you actually think the F2P business model will be able to support Guild Wars 2 for the long term?
|
There is no reason to suggest F2P cannot work. Even for MMO's which have a stigma for
having to be P2P. If you can work around overhead costs, such as live admins/moderators, then a monthly fee isn't required.
At the risk of sounding like a critic...
What worries me is the fact Anet seems to be making the same dang mistakes all over again. For instance, when Prophecies was being released it was touted as being a platform with unlimited possibilities. The engine was so adaptable, our characters could stick around and enjoy an ever changing world. Well here we are a few years later discussing Guild Wars 2 (chuckle). As appeasement we were given the
Hall of Monuments. Sure one could argue: "
3+ years, 3+ major expansions...that's exactly what we got." Of course one could counter-argue: "
Explain Guild Wars 2 then."
Let's cut to the chase. We're all feeling the strain (no, not Jeff). Players being spread thin over content and the programmers and developers having to pump out that content at a grueling pace.
Those are the reasons for Guild Wars 2, not becuase everyone wanted to play as an Asura or dual wield or be level 215.
So far we've learned GW2's original story starts off with Cantha and Elona cut off. Logic says they are going to add those at a later date and price. Okay, so... what's changed exactly????
Q: Do you actually think the F2P business model will be able to support Guild Wars 2 for the
long term?
A: Regrettably, no. It's been a great ride, however, I don't think any of us were expecting the disembark point to be so soon.